1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.36 Bug Reporting thread
    Solutions and more information may already be available.

Visbile mesh not in right position (SOLVED)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SPRTR888, Apr 23, 2015.

  1. SPRTR888

    SPRTR888
    Expand Collapse

    Joined:
    Jun 20, 2013
    Messages:
    61
    I made an object in blender for my map, actually there is one problem: the collision mesh (visible mesh) is below my object (screenshot)
    What can i do?
     

    Attached Files:

    • 2015-04-23_00001.jpg
    #1 SPRTR888, Apr 23, 2015
    Last edited: Apr 24, 2015
  2. CarlosAir

    CarlosAir
    Expand Collapse

    Joined:
    Nov 16, 2013
    Messages:
    336
    Re: Visbile mesh not in right position

    In Blender, select the object in object mode, press Ctrl+A, and select "Location".
    Export again and see if it's fixed :p
     
  3. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    Re: Visbile mesh not in right position

    Object origin must be at coordinates 0,0,0
     
  4. SPRTR888

    SPRTR888
    Expand Collapse

    Joined:
    Jun 20, 2013
    Messages:
    61
    Re: Visbile mesh not in right position

    It doesn't work! I tried many things in Blender and in Torque3D.
    Is there another possibility or is my object lost?
     
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    Re: Visbile mesh not in right position

    That happens when you export an object like this:
    q7ZM073.jpg

    The object must be placed at coordinates 0,0,0 before exporting:
    erp8dWQ.jpg

    :|
     
  6. SPRTR888

    SPRTR888
    Expand Collapse

    Joined:
    Jun 20, 2013
    Messages:
    61
    Re: Visbile mesh not in right position

    It's placed at the coordinates 0,0,0

    But i changed the origin in Blender <- the problem?

    I made another object without changing the origin and it worked!

    //Edit:

    I solved the problem!
     

    Attached Files:

    • Wrong.jpg
    #6 SPRTR888, Apr 24, 2015
    Last edited: Apr 24, 2015
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice