Released Vice City (GTA VC) - 2.1 (The Full Night Lights Update)

Discussion in 'Terrains, Levels, Maps' started by JorgePinto, Jun 29, 2020.

  1. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Should still work... are you not able to find it in your map selector?
     
  2. pete6641

    pete6641
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    i was trying to find it in game mod repo... ive realized now that it needs to be downloaded from here my mistake its downloading now cant wait!!
     
  3. DeathCore

    DeathCore
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    Hey, thank you so much for this. I canĀ“t say enough ho much it means to me as I grew up playing this game.

    I found a bug. The parking lot near the port which is where you do missions for coronel Diaz (I think) is full of water. Probably because it is below water level.
     
  4. Ivan Sapun

    Ivan Sapun
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    • Like Like x 1
  5. kone_lift_official

    kone_lift_official
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    This game remind me when I played it in my PS2
    --- Post updated ---
    ha ha
     
  6. Chipmunk

    Chipmunk
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    Beautiful. Love it! This game defined my growing up LOL. I love this map. New favorite! I just need a Kaufman Cabs skin for the Burnside and wagon LOL. Tried downloading someone else's fictional skins but didn't work :(
    Otherwise, fantastic. I was so excited to find the VCPD car. For some reason though, the light version still lags for me and I have a high spec laptop.
    Great job!
     
    • Agree Agree x 2
  7. kone_lift_official

    kone_lift_official
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    There is lost textures in the map
     
  8. JorgePinto

    JorgePinto
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    Thanks for the report, I just checked and there are quite a lot of broken textures indeed right now, working on a hotfix!

    EDIT: I just noticed the issues are only happening in the Light version...and since that version was already a failure (compared to the normal version, no FPS difference whatsoever) so I just took it out.

    Still looking for ways in order to optimize the map though, there is definitely room for improvement...specially at night.
     
    #148 JorgePinto, Jul 25, 2021
    Last edited: Jul 25, 2021
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  9. nervous1301

    nervous1301
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    someone is porting map from GTA V...
     
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  10. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Not the entirety of it...
     
  11. utopiadeferred

    utopiadeferred
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    Yes the entirety of it, it is me lol. Basically all of it is in-game already.
     
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  12. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Ah, I stand corrected
     
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  13. Xupaun

    Xupaun
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    Is it possible to add bus lines on it? Since on GTA Vice City, there were some bus lines that you could "work" on. Also, the DT40L is from the same time period and looks fitting on a 80's map.
     
  14. Eliza

    Eliza
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    I know this isn't really the newest post and this thing probably isn't really being worked on that much anymore, but I have a few... texture issues (that i can't fix via clearing the cache either).
     

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  15. kone_lift_official

    kone_lift_official
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    I had the same problem as well :mad:
     
  16. utopiadeferred

    utopiadeferred
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    Export the DAE and find what the materials are named, or just check material editor and see what its mapped to, then just find the texture in the archive and apply it.
    --- Post updated ---
    :)
     
  17. Zer0_Sub

    Zer0_Sub
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    I fixed the missing textures by unpacking the mod. I was going to check the files so I had to unpack it, and then it fixed by itself, don't know how. I had this problem on other mods as well.
     
  18. Divepunk

    Divepunk
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    Processor: AMD Ryzen5 2600 6-Core 3.4 GHZ
    Motherboard: A320M
    GFX: NVIDIA GeForce GTX 1650 4GB
    RAM: 8GB DDR4 3000 Gaming Memory


    As of this post I tend to run the game on Normal graphics settings, with medium to high dynamic
    reflection setting, Tiremarks: 4000, Grass Density: 0.75. Shadows Visibility: all. I stay away from High on settings due to how graphically dynamic the game can get with several vehicles and collisions. Game still looks frickin' amazing(Also I only got 8GB ram so that too).

    For me I got this map around a month back. Already had the GTA III map(played III, VC, and SA, back when they launched great revisiting them BeamNG style).

    When I rolled the first time or a few in the map I didn't get any lag at all. At some point I decided to activate the dynamic time of day. At some point Seemingly randomly while driving around the golf course it just drops to a permanent 7FPS. No matter what I thought of to do it persisted. I didn't mess with graphics, or the TOD at that time I was just just resetting and removing vehicles, eventually just closing BeamNG confused as to WTF.

    That was like a week ago or so. Today I was driving around a modified Burnside Lead Sled with dynamic time active when the lag started again, only this time it occurred to me to change the time so I did, to a day hour and the lag vanished completely. Go Back to night 7FPS, day 60FPS.

    Definitely all in the lighting, if I put lighting to lowest the lag is gone at night but the city looks dead. Yeah until the game itself or the map or both get optimized this is a BeamNG city to be viewed in the daylight.

    Great map to go around in very true to the city from the game. Unfortunately for me Vice City was my least played of the 3D universe GTA's. Still been a blast to drive around in even if night time seems to be off limits ATM(at least with lighting quality above lowest it is).

    EDIT:

    Also where is the 'light' version?

    I want to try that out. I want to see if night is any smoother with above lowest light quality, or without going into the mod folders and removing "items.level.json" from the "NightLights" folder.(The latter allows me to keep light quality up, but the buildings look a bit bleak with pretty much only streetlights to illuminate).
     
    #158 Divepunk, Oct 18, 2021
    Last edited: Oct 20, 2021
  19. Drivesafe4

    Drivesafe4
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    And that was a complete lie.
     
  20. Bauer33333

    Bauer33333
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    It is not a lie if you believe what you are saying at the time you're saying it, more a mistake. He had basically all of it ingame, but things have changed so there is no release.
    But none of this is contributing to the thread, so I would like to end it here
     
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