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version 0.3.X released :)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by tdev, Aug 27, 2013.

  1. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    This thread serves as feedback and bug reporting thread for this version.

    How to get it:
    • Start Menu -> BeamNG-DRIVE -> Update
    OR
    • go to the installation folder (default path is C:\Users\<YOUR USERNAME>\AppData\Local\BeamNG\BeamNG.drive-VERSION) and run update.exe

    Changelog
    : Changelog

    Known bug list
    : http://redmine.beamng.com/versions/1 (Read on how to contribute to this there: How_to_use_the_Issue_Tracker_Redmine)

    Thanks everyone for testing and helping us creating an awesome end product that is enjoyable for everyone! :)

    Important

    Remove all third party mods and test again before filing a bug report. A lot of bugs are caused by third party mods and are not our fault.
     
    #1 tdev, Aug 27, 2013
    Last edited: Sep 4, 2013
  2. JDMClark

    JDMClark
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    Messages:
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    Re: version 0.3.02 released :)

    Yay new version! Will definitely be testing!


    I will list my issues in this code thing so i dont take up the entire thread. If one gets fixed ill remove it.
    Code:
    1. A thing in the changelog that i thought would solve my problem made it much worse.
    [LIST]
    [*]fixed most of the wheel breaking collision mesh gaps
    [/LIST]
    If that pertains to my issue then it made my issue much worse. I am building a bridge using just shapes and before the tires and suspension would never brake driving over it but they would if i hit the breaks it would destroy the car.Well after installing the update I came across a worse problem, I cant even make it over the bridge now without it stopping and breaking everything.
    
    [ATTACH]7147.vB[/ATTACH]
    
    2. Also it let me know i need to fix some files in my art folder lol.Also I can't get my airflo wired 360 controller to work the same method before doesn't work now.Going to try to delete the entire game folder and re download because all of the cars have weird issues. Too much to explain here hoping it because I had some car mods before.
     
    #2 JDMClark, Aug 27, 2013
    Last edited: Aug 27, 2013
  3. Cwazywazy

    Cwazywazy
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    Joined:
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    Re: version 0.3.02 released :)

    YAAAAAYAYAYAYAY. Wait, no new cars? Eh.
     
  4. FastestClassic

    FastestClassic
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    Joined:
    Aug 4, 2013
    Messages:
    514
    Re: version 0.3.02 released :)

    This update really improved the physics! I love it! Also, now I get around 60 FPS (I used to get 30) so whatever you guys just did really helped :D

    Keep up the outstanding work!

    By the way, I know you've probably got this question coming at you guys a lot, but... what's the progress on the Bruckell Moonhawk / Ibishu Pigeon? (Once again, don't mean to rush you guys, just wanted to ask :eek:)
     
  5. Deewad

    Deewad
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    240
    Re: version 0.3.02 released :)

    Been waiting for this forever!
     
    #5 Deewad, Aug 27, 2013
    Last edited: Aug 27, 2013
  6. Kevinescobar

    Kevinescobar
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    Aug 7, 2013
    Messages:
    15
    Re: version 0.3.02 released :)

    how do i update??
     
  7. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Re: version 0.3.02 released :)

    I fixed many of the gaps by changing collision models to have bevels/45 degree slopes where your wheel would impact (so your car now drives over this ____/ instead of this ____| ) and others by simply repositioning objects.

    What does your collision model look like?
     
  8. JDMClark

    JDMClark
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    Joined:
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    Re: version 0.3.02 released :)

    How do i view the collision model?

    Also I'm going to redownload and instal the game. The every vehicle had weird physics issues and performance issues and i believe its because i installed a bunch of engine packs and such.
     
  9. Deewad

    Deewad
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    Joined:
    Aug 5, 2013
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    240
    Re: version 0.3.02 released :)

    I have a custom input map for my controller everything works accept for my shifting buttons, Shift down doesn't do nothing, And the button I used to shift up with is currently the E brake? Worked before update, I did notice some changes to the input maps in the new update,
    Code:
    moveMap.bind(%device, btn_r, shiftUp);
    moveMap.bind(%device, btn_l, shiftDown);
    Using manual w/ auto clutch EDIT: Its no longer using my custom inputmap, It has switched to a different one
     
  10. Cwazywazy

    Cwazywazy
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    Joined:
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    Messages:
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    Re: version 0.3.02 released :)

    Go to your HDD then users/[your user name]/appdata/local/beamng
    (On Vista and up I believe and you will need to turn on hidden files and folders)
    There should be a program called updater. Run it.

    Also, it seems that the Covet is still prone to the breaking axle/steering rack issue.
     
  11. JDMClark

    JDMClark
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    Messages:
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    Re: version 0.3.02 released :)


    I'm reinstalling the game right now to make sure, but i had a issue where on small island each time a spawned a covet is broke axles ect or wouldnt move much at all
     
  12. Cwazywazy

    Cwazywazy
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    Joined:
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    Re: version 0.3.02 released :)

    Well, did you already try the new update?
     
  13. Kevinescobar

    Kevinescobar
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    Joined:
    Aug 7, 2013
    Messages:
    15
    Re: version 0.3.02 released :)

    its downloading i wonder if the FPS boost will affect my pc i!! :confused:
     
  14. JDMClark

    JDMClark
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    Joined:
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    Messages:
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    Re: version 0.3.02 released :)


    Alright i reinstalled the game, i recommend everyone just uninstall and reinstall the game. fix some problems for me but the object collision on spawned shapes is still persistent. And my input map for my controller wont work.
     
  15. skymiracle

    skymiracle
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    Joined:
    Aug 6, 2013
    Messages:
    71
    Re: version 0.3.02 released :)

    I like the technically changes made to the cars that this patch brought but...

    I'm gonna be honest here. I don't like the new version's vehicle part's menu. The parts menu does stretch but only from the top of the menu bar now and i cant have the whole parts list showing like the previous version which is quite annoying at times. The done button is not particularly efficient since i was expecting that you can select all the car parts you want and done would spawn customized vehicle but it still spawns a new vehicles every time you pick a new part. The reset button isn't really needed as either since it is much quicker to just press I when you wreck the car, instead of going back into the parts menu.
    Please bring back the old parts menu set up.

    On a side note, i would like to see some lighting for most of the cars' dashboard but especially the grand marshal since it is very dark and difficult to read.
     
  16. JDMClark

    JDMClark
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    Joined:
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    Messages:
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    Re: version 0.3.02 released :)

    I love the new parts menu! I dont have to fullscreen or enter/exit the editor to make it dissappear if im in a vehicle that has a big selection of parts.

    - - - Updated - - -

    I cant get my controller to work..

    http://compare.ebay.com/like/300888773143?var=lv&ltyp=AllFixedPriceItemTypes&var=sbar

    ^ thats the controller and here is the input map I placed in the inputmap directory

    The file name: 530324C6000000000000504944564944.inputmap
    Code:
    // Product Name: Xbox Airflo wired controller (Controller)// GUID: {530324C6-0000-0000-0000-504944564944}
    // axes: yaxis (axis), xaxis (axis), ryaxis (axis), rxaxis (axis), zaxis (axis), button0 (button), button1 (button), button2 (button), button3 (button), button4 (button), button5 (button), button6 (button), button7 (button), button8 (button), button9 (button)
     
    // 15% deadzone for the camera things
    $gp_deadzone = "-0.15 0.15";
    
    
    // camera
    moveMap.bind(%device, thumbrx, "D", $gp_deadzone, gamepadYaw);
    moveMap.bind(%device, thumbry, "D", $gp_deadzone, gamepadPitch);
    
    
    // movement : deadzones and such are in lua for these
    moveMap.bind(%device, thumblx, "D", $gp_deadzone, joy_steer);
    
    
    moveMap.bind(%device, triggerl, "D", $gp_deadzone, brake);
    moveMap.bind(%device, triggerr, "D", $gp_deadzone, accelerate);
    
    
    moveMap.bind(%device, btn_l, clutch );
    moveMap.bind(%device, btn_a, shiftUp);
    moveMap.bind(%device, btn_x, shiftDown);
    
    
    moveMap.bindCmd(%device, dpadd, "beamNGResetPhysics();", "");
    moveMap.bindCmd(%device, dpadr, "beamNGTogglePhysics();", "");
    moveMap.bind(%device, btn_r, parkingbrake_toggle);
    moveMap.bindCmd(%device, lpov, "beamNGSwitchVehicle();", "");
    moveMap.bindCmd(%device, btn_y, "gamepadZoom(-0.1);", "gamepadZoom(0);");
    moveMap.bindCmd(%device, btn_b, "gamepadZoom(0.1);", "gamepadZoom(0);");
    moveMap.bindCmd(%device, btn_rt, "beamNGResetCamera();", "");
    
    
    moveMap.bindCmd(%device, btn_back, "beamNGCameraToggle();", "");
    //moveMap.bind(%device, btn_back, beamNGControl);
    //moveMap.bind(%device, btn_x, toggleFirstPerson);
    I even deleted the xbox 360 input map and still nada.
     
  17. Cwazywazy

    Cwazywazy
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    Joined:
    Dec 1, 2012
    Messages:
    1,245
    Re: version 0.3.02 released :)

    They updated input map names. You have to rename it. (Look at the changelog for more info)
     
  18. skymiracle

    skymiracle
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    Joined:
    Aug 6, 2013
    Messages:
    71
    Re: version 0.3.02 released :)

    Im on a 27 in screen with high resolution. Pressing Ctrl + W and esc is how I do it so i cant say i really understand your problem with the old menu.
    I just want the parts menu to be able to show the whole list like it did before.
     
  19. JDMClark

    JDMClark
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    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Re: version 0.3.02 released :)

    im on a 26in 1360x768 is native on this vizio for some odd reason.

    - - - Updated - - -


    Ok i see that the input maps are for individual cars but what do i rename it too.

    Just noticed this

    02130E6F.inputmap

    thats my controller im guessing, did it have that stock or did it add that when it detected my controller

    controller still doesnt work,i have no interest in testing the game without a controller lol. I am not sure what i need to do.
     
    #19 JDMClark, Aug 27, 2013
    Last edited: Aug 27, 2013
  20. Flight03

    Flight03
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    Joined:
    Aug 13, 2013
    Messages:
    24
    Re: version 0.3.02 released :)

    I had to cancel my update before it finished, and now the game won't launch at all. Is there any way to finish the update or do I need to reinstall the game?
     
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