Vehicle suggestions (See first post)

Discussion in 'Ideas and Suggestions' started by Donken, Aug 6, 2012.

?

It's possible to add a minivan from the 90s please?

  1. Yes, it's possible.

    84.8%
  2. No, it's impossible, sorry.

    7.3%
  3. We are going to think

    7.9%
  1. Superchu Frostbite

    Superchu Frostbite
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    I mean, we do already have the Roamer Fire Chief, which is a firetruck. I assume you are wanting a fire engine. Now, a fire engine is more difficult to implement than say, an ambulance or police car because they have a large, internal tank of water which would have to be simulated. Older fire engines were very susceptible to rolling over in turns because all the water would slosh to one side of the tank in a turn, moving the center of gravity out far enough to roll the vehicle. Modern engines have special walls with holes cut in them called 'Baffles' in the tank to split up the water into smaller chunks so it can't all slosh at once. The trouble is, you would still need to simulate this fluid, and Beam is not a fluid dynamics simulator.

    Also because Beam is not a fluid dynamics simulator, there is the trouble of the water stream, then what happens to the water when it hits surfaces, like dirt, asphalt, standing water, etc. then you need to tell the game how fire and water are supposed to interact, how gasoline and diesel burn differently, etc.

    TLDR, I'd love an official fire engine, but there is a LOT more work required to get this into the game than you'd expect, and WAYYY more than has been involved for really any other base game car.
     
    • Agree Agree x 3
  2. 94xlt

    94xlt
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  3. Soliad FTW

    Soliad FTW
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    Thanks for all the feedback, first time posting anything for BeamNG! :)
    --- Post updated ---
    I couldn't really help you, I have no idea how to make mods. :(
     
  4. boogerslop

    boogerslop
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    I'm seeing this alot, just because this is a "simulation" game doesn't mean we have to physically simulate water.. not like any feature has to be simulated down to the atom
     
  5. Superchu Frostbite

    Superchu Frostbite
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    I didn't say we need to simulate to the atom, but in order to have water streams, the devs would have to invest time making some sort of fluid dynamics simulation, as nothing like that is supported in game right now. While you might be satisfied with an official in game vehicle 'cheating' on its physics simulation, I am not okay with that. Water is very heavy and carrying around a tank of it should drastically alter the handling characteristics of the fire engine. I'm not saying we should sim down to the atom, but there would need to be some degree of fluid simulation that beam is currently incapable of. By all means, if you believe you have the skill, YOU should make a fire engine.
     
  6. Kasir

    Kasir
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    1989-96 Burnside Special
    A reboot of a classic 50s car from a missed company and the start of its return.

    1989



    1993 facelift



    Great chance for a lowrider config

     
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  7. 98crownvic

    98crownvic
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    Neither are the devs. From my experience, their viewpoint is 'if we're going to do this, we're going to do this right,' which is good.

    So yeah, probably no firetruck for a while. Priorities are elsewhere as far as I know, and we need other types of vehicles more urgently than a firetruck in my own opinion.
     
    • Agree Agree x 2
  8. Dummiesman

    Dummiesman
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    Large fluid quantities can be adequately simulated with a group of nodes. Like fuel already is.
     
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  9. Superchu Frostbite

    Superchu Frostbite
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    okay, can you spray nodes? Also, consider that we are talking about 500-1000 gallons of water in these baffled tanks. I'm just saying, I think it would need a lot more work than most vanilla vehicles. Also, would it be a Wentward or A Gavril? I don't think he T-series would be a good fit for a modern fire engine.
     
  10. boogerslop

    boogerslop
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    Just as you spray water, the vehicle weight decrease just have a cube area in the firetruck and it weighs down the truck, don't have to simulate water in the truck sploshing around that resource intensive
     
  11. Dummiesman

    Dummiesman
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    ^ This. That's how fuel works. As you use fuel, the node weight of the fuel decreases.
    I guess the only tough thing would be how to handle the tank breaking.
     
    • Agree Agree x 1
  12. Superchu Frostbite

    Superchu Frostbite
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    sloshing is the whole point. the sloshing of water in firetrucks without baffles was enough to roll them over in turns. That tells me that you are missing out on important handling characteristics by simulating free flowing water as if it was a block of ice. In the past the devs have shown a pattern of not taking the 'good enough' solutions.
    Alos, we are talking about a quantity of water much higher than the fuel quantities of the vehicles. the T series has 237 ish gallons of fuel. A fire truck can have over 1000 gallons of water in the tank. Even baffles in the tanks can't stop sloshing from affecting weight transfer. by ignoring sloshing, you are proposing a 'good enough' solution. 'Ehhh, just treat the water like ice until it comes out of the hose' That makes no sense. Also, how would you treat water after it came out of the hose? a group of nodes isn't going to give you a ground breaking simulation of water. Am I saying simulate every atom? No, but something better than a group of loose nodes would suffice.
     
  13. Slammington

    Slammington
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    We already have tanker trailers with several thousands of liters of water, milk, diesel, etc. in the game, though. The only thing is, they don't have the ability to spray out the liquids contained within.

    Also, if you assume the water tank in the fire engine is completely full, the sloshing effect can be ignored (This is probably how the tanker trailers work), so if you remove the actual water spraying functionality, a firetruck is not harder to implement than any other vehicle in game.

    I don't believe a fire engine is a big priority right now, though it could be done easily if it is simplified a bit, though at the end of the day the devs probably wouldn't want to put a fire engine in the game that doesn't actually put out fires.
     
    • Agree Agree x 3
  14. boogerslop

    boogerslop
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    so they simulate the fuel "sloshing" in gas tanks in the cars?
     
  15. TechnicolorDalek

    TechnicolorDalek
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    Take a look at the tanker trailer to see how they simulate fluid sloshing internally.
     
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    • Informative Informative x 1
  16. agila16v

    agila16v
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    1997-2003 ibishu kei
    Ibishi tried to implemet the kei cars in europe.

    1997-1999 pre-facelift versions: base with 1.0 69hp engine and 4speed manual
    4x4 version with 1.0 69hp with 4 speed automatic or 5 speed manual
    sport with 1.0 101hp turbo engine with 5 speed manual

    1999-2003 facelift version which looks more like other cars,not like the pre-facelift :D
    verosions: base with 1.0 12v 58hp engine and 5speed manual
    comfort with 1.2 16v 75hp engine and 5 speed manual
    sport with 1.4 16v 100hp engine manual 5speed or automtic 4 speed with sport supsention
    custom with 2.0 16v 150hp engine with 5 speed and turbo opinion with race supsention and rear disc brakes

    It will be nice to see those little european market kei cars how are they acting in game!
     

    Attached Files:

    • SUZUKIWagonR-2197_2.jpg
    • Opel-Agila-7660d3d387445bbb-medium.jpg
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  17. DIESEL PESMA

    DIESEL PESMA
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    So how about Mk1 Mondeo?
     
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  18. mhikari

    mhikari
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    First thing , maybe pick a different name.....there is a Suzuki Kei IRL , so a ibishu kei based on a Suzuki....probably not the best choice.
    Second thing........660CC!!!!!! If there will be a "Kei" car , than it should be a "Kei" car , which have to be under 660cc.(or 550cc for car before 1989 , or 360cc for cars before 75)
    1.0L is NOT OK!!!!
     
    • Agree Agree x 1
  19. PS2THEME

    PS2THEME
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  20. Joe-san Wolf

    Joe-san Wolf
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    You don't need to. I've got this.
     
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