Is there currently anyway to make vehicle Lua write something to the in game log? For example when debugging a broken Lua script it would be useful to be able to add a line of code that can write to the in game log. So that when the vehicle is run it is possible to find out exactly where code stopped behaving as expected. It would be even more awesome to be able to add the above debug logging with ability to log strings with the ability to toggle logging. Since that would allow for explicit debugging to be left in the lua file while only doing said logging when it is requested.