I am currently trying to implement a navigation system into my vehicle. Current progress: As you can see it currently isn't working all that well, the screen seems to be mirrored and it also isn't displaying the map correctly either. It is using the lua from the etk800 and etkc and is currently referencing the etk800's html file. However the lua has been updated to reference the correct material to apply the image to. I have also removed the sections related to the instrument panel. Any help or suggestions on how to correctly implement navigation would be much appreciated
Is the mesh mirrored? The UVs are probably mirrored too. Apply the mirror modifier on the screen then try unwrapping it again and scale the UVs to fit the bounds.
The mesh is mirrored at the moment yes. Although all modifiers are applied before exporting. However the model is almost at the point where only asymmetric stuff is left so I will likely be applying that permanently very soon so I can work on the asymmetric details. I will also try unwrapping after applying the modifier too. Will report back with results. --- Post updated --- I have applied the mirror and recalculated the UV maps and it is no longer mirrored which is awesome. However it is still very zoomed in. I have tried fiddling with the zoom values in the Lua but they seem to be adjusting line width and not much else, although it is very difficult to tell.
I have applied the mirror and recalculated the UV maps and it is no longer mirrored which is awesome. However it is still very zoomed in. I have tried fiddling with the zoom values in the Lua but they seem to be adjusting line width and not much else, although it is very difficult to tell. Awful They are the auto generated ones at the moment. However now that I know the UV's were important for the nav system I have fixed them to work. For others with the same issue: The Navigations screens UV needs to cover the entire UV space when unwrapped. In my case something similar to this (still needs tweaking though):