On Hold Valo City

Discussion in 'Terrains, Levels, Maps' started by Buksikutya77, Jan 22, 2020.

  1. Buksikutya77

    Buksikutya77
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    Absolutely yes, however, I'm still seeking a solution which is the most FPS friendly because the last time I was experimenting with it it caused major framerate drop.
     
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  2. Born 2 Drive

    Born 2 Drive
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    Could it be possible to implement the drag racing at night, since the drag race is now part of the game on wcusa.
     
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  3. Buksikutya77

    Buksikutya77
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    Yes, I've been thinking about that. Eventually, it will be there!
     
  4. Born 2 Drive

    Born 2 Drive
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    COOOOOOOOOOLLLL!!! This will finally be a thing in BeamNG...
     

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  5. Cool12345

    Cool12345
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    Finally! A long highway to drive down! Can't wait!
     
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  6. Tsutarja495

    Tsutarja495
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    Just for reference, what are your PC specs?
     
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  7. Buksikutya77

    Buksikutya77
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    i7-2600 (3.4GHz), 8GB DDR3 1333MHz, GTX 970 (4GB "advertised" VRAM)
     
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  8. MrCin

    MrCin
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    i remember using cheat codes in that game, i was lazy af
     
  9. Tsutarja495

    Tsutarja495
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    Hah, I remember the 970 "4 GB" only having 3.5 GB of usable VRAM.
     
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  10. GotNoSable!

    GotNoSable!
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    You guys have usable VRAM?
     
  11. Buksikutya77

    Buksikutya77
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    hey'all, here's a little "showcase" of what I've been doing lately thanks to @swift502

     
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  12. randomPersonNumber47

    randomPersonNumber47
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    Hi! I was just curious on the current state of the map and how much progress you have made since the last update.
     
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  13. Buksikutya77

    Buksikutya77
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    Hello there, I'm gonna be honest with you I haven't really touch the map recently, but I'll be sure to keep it alive and not abandon it
     
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  14. DarkFox49

    DarkFox49
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    Ah yes, memories.
    I love your idea, It will be nice to explore again that place.
    I can bet that this will be probably one of the best BeamNG maps.
    Good work my boy. :D
     
  15. Porsche lover

    Porsche lover
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    Will it have working lampposts and traffic?
     
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  16. pixeaudi

    pixeaudi
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    Now we have to do the same but other way round. Like, Gridmap in SLRR
     
  17. Buksikutya77

    Buksikutya77
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    There have been experiments with working lampposts about placing a spotlight at each lamppost with a script and while it works, we're facing with the issue that, there are 3500+ light source instances on the map, which... well... not all that good for performance (I don't think the map is enjoyable with 2-3fps), so yeah. Seeking the most performance-friendly method still.
    About Traffic, yes absolutely. That's pretty much what's left to do and some polishing before initial release.
     
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  18. weichert6934

    weichert6934
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    Remindes me a bit of Chicago, I don´t know why but I can´t wait to recreate that chase from Gun Smith Cats
     
  19. 1NbaN3

    1NbaN3
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    is it still being worked? it is looks like it is done
     
  20. Buksikutya77

    Buksikutya77
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    Visually it's pretty much done except for a few things. Changed prefix to on-hold from WIP because I haven't touch the map since like February
     
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