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WIP Beta released (V1.2 RELEASED) 1968-1972 Mazda Cosmo (L10B)

Discussion in 'Land' started by Driv3r1142, Feb 22, 2019.

  1. Sithhy™

    Sithhy™
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    Don't want to repeat others, so I have just 3 issues to report

    • Engine sound is definitely too quiet while the backfires are too loud (as compared to the engine (also, a bit too much backfire for such a car))
    • No horn :(
    • The camera position (in my opinion) is too far away from the car, would recommend something like in the picture below

    upload_2019-6-8_0-33-5.png

    Other than that, it's pretty noice :D
     
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  2. TheMultiTuber™

    TheMultiTuber™
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    I would love to see a Eunos Cosmo!
    mazda_eunos20cosmo.jpg
     
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  3. 98crownvic

    98crownvic
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    Thank you for sharing, that’s a entirely different car with the same name.
    The camera is the biggest issue in my opinion. Not a huge deal, but an annoyance.

    This mod looks great though, thanks for the beta!
     
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  4. burilkovdeni

    burilkovdeni
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    20190607233303_1.jpg
    The jbeam seems stressed.
     
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  5. Driv3r1142

    Driv3r1142
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    I apologize for not responding a tad bit sooner, I was caught up with some unexpected urgent computer maintenance that I needed to perform.

    I'll look into the engine sounds, it seems that's the most common complaint so far.

    I had a laugh when I realized I forgot the horn :p Should be fixed for the next version, I'll use the horn from the Miramar unless anyone has a better suggestion.


    Camera positioning is more of a personal taste thing, but I can try to make it more similar to official content.

    Actually I've considered doing one, the interior is quite unique for a car of that era IMO and it seems as if it'd be fun to model. However it would almost certainly not be related to this project in any way, as for it's an entirely different car.

    Alright I'll check into the camera, I understand it's difficult to adapt from one camera position to another, and I didn't do the greatest job with aligning it this time...


    The mod doesn't seem to be working correctly for you, I see texture/material errors in the interior, and the JBeam is unusually stressed.

    By chance, since you do alot of personal, small one-off mods, do you happen to have any mod with the file path "jbeam_tester"? I know it's an unusual file path, however this mod will conflict with anything using that file-path.




    Can anyone provide me feedback on how the AI drives this car? Does it have any issues with ScriptAI, or in regular driving? It's been proving to be quite a challenge for me, and I'm wondering if anyone else is experiencing any unusual issues here.
     
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  6. eli and reece

    eli and reece
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    The ai does well mostly, sometimes it will run off the road like other in game vehicles because of too high risk and the base model could probably be improved a bit as the ai tends to have slightly more problems than the race but that’s because of suspension and tires. Overall it’s pretty good with ai.
     
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  7. LentrioxV2

    LentrioxV2
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    screenshot_2019-06-08_09-53-19.png screenshot_2019-06-08_09-52-46.png screenshot_2019-06-08_09-53-10.png screenshot_2019-06-08_09-53-00.png screenshot_2019-06-08_09-54-50.png

    - Engine doesn't sound very loud, it's way too quiet.
    - There isn't any horn.
    - The camera is WAY to far from the car.
    - The thumbnails don't look official.

    Other than that, it's a great mod!
     
    #247 LentrioxV2, Jun 8, 2019
    Last edited: Jun 8, 2019
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  8. donburi

    donburi
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    私はDriv3r1142の要望に答えて、車のテクスチャを用意したので、これで直すことが出来ると思います。

    marathon_de_la_routeの車のエンジン音がある動画を見つけましたので、載せます。

    1



    2

     

    Attached Files:

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  9. Driv3r1142

    Driv3r1142
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    The mod uses old SBEAM sounds, which lack many features of FMOD and may become incompatible with future game versions. I intended them as temporary, until better sounds can be sourced.

    Also, the thumbnail generator doesn't work on this car, try it for yourself... If it works for you I would happily add in the generated thumbnails; It has something to do with the refnodes, which may also explain the camera positioning being, ehh, weird. The refNodes are biased towards the front right corner of the vehicle, and aren't 100% geometrically in line with eachother. An easy fix would be to simply make separate refNodes like I did with the Vendetta, that are less biased and can be adjusted and re-positioned separately. I would prefer not to do this as this will add a significant amount of weight to the vehicle and may impact weight distribution, but if it happens to come down to the need to fix this, I'll end up having to do it anyway.



    Other than that, happy to hear you're enjoying the mod :)


    Thank you, I think I can use a few of those textures you attached :) May I ask where you got the files from?

    Also, thanks for the videos, I've never been able to see a Marathon de la Route Cosmo up close anywhere... I should be able to use those to modify what I already have.
     
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  10. donburi

    donburi
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    私は、Assetto Corsaと言うゲームのModのコスモスポーツからテクスチャを取ってきました。
    --- Post updated ---
    https://deagostini.jp/community/maz_bbs/support.php

    ここのサイトにコスモスポーツの大体の情報が載っていると思います。

    更新:

    私は、コスモスポーツのホーンを見つけました。
     
    #250 donburi, Jun 8, 2019
    Last edited: Jun 8, 2019
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  11. Zecoolest8

    Zecoolest8
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    What If You Make A Fake Ute/Pickup Version Of It? Yk… Like The Subaru Brat Style? If So, Make the Rear Windshield Against The Cab And Take The Trunk And Some Stuff in Front Of It And It Will Become A Truck :D
     
  12. eli and reece

    eli and reece
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    Interesting idea, but it doesn’t stay true to the cars real life design. In case you did not know, this is a real car:D.
     
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  13. AndySchwarzenegger

    AndySchwarzenegger
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    Nice model!Excellent!
     
  14. Driv3r1142

    Driv3r1142
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    Thank you, Don't expect too many drastic changes to my mod, but I'll see what I can implement and change based on these new references.


    You can't possibly be serious about that... I'll let you think that one out again and I'll explain to you why it won't work without making this into an entirely new vehicle.

    Thanks! :) Happy to hear you're enjoying it so far.
     
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  15. Natandog

    Natandog
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    I love doing rev battles in this thing (race) and then blowing the engine! XD
     
  16. Zecoolest8

    Zecoolest8
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    Oh... Sorry bout the truck thing. I still love the car so much!
     
  17. Stoat Muldoon

    Stoat Muldoon
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    First off, overall you've done a great job. Scratch made vehicles are something we really need more of in the community and this does not disappoint. The model and materials look awesome, particularly the interior. The car handles and drives very nicely, feels as small and light as it is. It's responsive, nimble and generally just great fun to drive. Great work.

    Now, because its always easier to criticize :rolleyes:, some feedback. I haven't read the whole thread so sorry if I mention stuff you already know about.

    The body is unstable in a couple of areas, the worst being the firewall and front frame. press ctrl+M a few times until you get to forces debug and you'll see what I mean. The rear bumper also causes similar instability in the rear end.

    The car spawns with a couple of deformed beams, and a large number deform through normal driving. Mostly lengthwise floorpan and rear frame beams, which deform when accelerating, turning and braking. Parts of the rear bodywork also deform with suspension movement. There may be too much spring in your suspension mounting points, or this may just be the result of previously mentioned instability. I would also check your suspension and crash limiters.

    I think the root of the instability and deformation issues is you have used too many nodes, leaving you with little node weight to get things nice and rigid with higher spring and damp values. Especially on such a light car. For instance, each of the sills consists of 2 rows of nodes when 1 row would be plenty in such a structural area. The roof is another example, it could be simplified with 3 or even 2 segments rather than 4. Same with the rear cowl/frame area below the rear window. Less is more. The same can be said for beams too. If you can get the result you want using as few nodes/beams as possible, no point in having any more than that :p

    Node spacing is also really tight in places, the representation of the frame is a big one here. Your floor thickness nodes are very close the the floor itself, so they don't really provide much extra stiffness and get stressed a lot. If you look at how tall the trans tunnel is, you can put the floor thickness nodes way higher than they are. This is what I mean

    Currently it looks a bit like this

    But you could do this


    Not only is the structure inherently stronger with the same beam spring, it also integrates into the firewall, integrates the lower control arm mounts into the rail and represents the "arch" over the upper control arm and shock mounts. This cuts down on the overall number of nodes needed and helps to stiffen things up. Its a bit of an unusual design in reality so this may not be the best solution, but it's an idea.

    The only issues I see with the suspension are anti-ackerman in the steering (possibly meant to be like that?) and a rear beam/leaf springs with a lot of stress in them. Might want to check any slidenodes in there are aligned as there is a spike in instability when the car is reset.

    Deformation is butter smooth, which is quite difficult to achieve, and spiking is relatively tame considering how high poly the model is. All I have to say there is the cabin seems too strong. I would expect the firewall to cave in significantly in a 120kph offset crash, but it barely moves. Other than that, really great job I would say. Can't fault it.

    Lastly, I think a lot of stuff on the mesh is detail best shown via normal maps. This is why you see the spiking that you do. Though you're in a great position to bake the details you have modeled as normals, so that may be worth investigating.

    But yeah, overall it's great. Definitely a fun car and one of the best mods that's come out in a while. Just needs a few little things :)
     
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  18. zestyfolfdude

    zestyfolfdude
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    Capture.png
     
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  19. Natandog

    Natandog
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  20. zestyfolfdude

    zestyfolfdude
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    lol yes
     
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