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v0.18 Gamma Bug

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by KennyWah, Dec 9, 2019.

  1. KennyWah

    KennyWah
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    Jan 16, 2013
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    In V0.18 the gamma slider in the graphics menu does... nothing. I thought my game kinda looked off, because I can't set my in-game gamma differently, so I assume it's actually at 1.00 instead of 0.81-0.87 to correct the kind of cloudiness of my TN panel in-game.

    set it to 0.01 and it still looks normal. 0.o

     
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    We will look into it, thanks for reporting.
     
    • Like Like x 1
  3. KennyWah

    KennyWah
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    Another oddball bug I got was when changing shader settings in-game

    It broke some meshes in my reflections to render shall we say.. "garbage" colours

    --- Post updated ---
    HOLY SWEET MOTHER.

    Okeh, while loading Utah after being on East Coast I found the game to have seemingly gave up on loading, then I realized the game was using a whopping 55gb of ram
     
  4. Nadeox1

    Nadeox1
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    BeamNG Team

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    The issue with the reflection is known, happens if you touch the shader setting.
    Usually self-fixes after loading a new level or restarting the game.

    It could be related to the RAM issue, we will check.
     
    • Informative Informative x 1
  5. urbanestdog45

    urbanestdog45
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    Aug 22, 2018
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    isn’t that because the game uses Linear space instead of gamma space when displaying colours now?
     
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