UV Map for SBR4

Discussion in 'Content Creation' started by NotLikeThis, Nov 30, 2015.

  1. NotLikeThis

    NotLikeThis
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    I decided to make a skin for sbr4, but there is no UV map in folder. Does anyone have it, or I can make skin without this?
     
  2. Nadeox1

    Nadeox1
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    As written on the skin tutorial, not all vehicles are equipped with the second UVMap yet.
     
  3. NotLikeThis

    NotLikeThis
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    Oh, well. One more question: is this thing necessary for skin drawing?
     
  4. SuperNoob05

    SuperNoob05
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    As long as you're fine with the skin being mirrored the normal UV map should work.
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    I think you need the second UVmap for it to be a selectable skin rather than permanent. Might be best to just wait
     
  6. NotLikeThis

    NotLikeThis
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    Ok, thaks everybody, will wait until UV
     
  7. mumboking

    mumboking
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    You can still make the skin selectable without the overlayMap part in the materials.cs. It will be mirrored though. :)
     
  8. Nadeox1

    Nadeox1
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    The 200BX has a test skin that do not use the second UVMap because it doesn't have one yet. Give it a look.

    It's better if you wait for those vehicles to get the second UVMap tho, you will have more control overally.
     
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