Hi, Trying to use node offset on the x axis just scales/elongates the jbeam on that axis. i can move it on the y and z axis fine though. what it looks like WITHOUT the node offset what it looks like WITH node offset here is the slot code without the node offset on the x axis Code: ["block1b","block1b", "block1b"{"nodeOffset":{"x":0.0,"y":1.0,"z":0.5}}], here is the slot code with the node offset on the x axis Code: ["block1b","block1b", "block1b"{"nodeOffset":{"x":1.0,"y":1.0,"z":0.5}}],
Could you post the relevant nodes and beams for block1b as well? EDIT: or just the whole test file since it looks like you've already made a test case?
It's intended, so that we can adjust the track width of wheels with nodeOffset. It might be possible to disable this behavior.
Is this the thing where you must to put all of the nodes on either positive or negative to start out with before using a nodeOffset? eg this - http://www.beamng.com/threads/nodeoffset-feature.21576/
Well @torsion was correct. i had to move it so that all the nodes were on the same side of the X axis. pretend the cubes are jbeam structures What DOESN'T work What DOES work