Solved using nodeoffset on the x axis, scales jbeam, doesnt move it

Discussion in 'Mod Support' started by Narwhal, Oct 5, 2016.

  1. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
    Messages:
    1,698
    Hi,
    Trying to use node offset on the x axis just scales/elongates the jbeam on that axis. i can move it on the y and z axis fine though.


    what it looks like WITHOUT the node offset
    screenshot_00002.png
    what it looks like WITH node offset
    screenshot_00001.png

    here is the slot code without the node offset on the x axis
    Code:
            ["block1b","block1b", "block1b"{"nodeOffset":{"x":0.0,"y":1.0,"z":0.5}}],
    
    
    here is the slot code with the node offset on the x axis
    Code:
            ["block1b","block1b", "block1b"{"nodeOffset":{"x":1.0,"y":1.0,"z":0.5}}],
    
    
     
  2. torsion

    torsion
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    Could you post the relevant nodes and beams for block1b as well? EDIT: or just the whole test file since it looks like you've already made a test case?
     
  3. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Jun 6, 2012
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    It's intended, so that we can adjust the track width of wheels with nodeOffset. It might be possible to disable this behavior.
     
  4. torsion

    torsion
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    Is this the thing where you must to put all of the nodes on either positive or negative to start out with before using a nodeOffset? eg this - http://www.beamng.com/threads/nodeoffset-feature.21576/
     
  5. Narwhal

    Narwhal
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    Well @torsion was correct. i had to move it so that all the nodes were on the same side of the X axis.

    pretend the cubes are jbeam structures
    What DOESN'T work


    What DOES work
     
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