Use BeamNG to fly spaceships and crash into stuff?

Discussion in 'Air' started by CoffeeCrazy, Aug 11, 2013.

  1. CoffeeCrazy

    CoffeeCrazy
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    It's not finished, but would be cool to fly around spaceships and crash them in slow-motion. Or have a scene in space and crash spaceships into each other.

    If anyone wants the files to this ship I can post it, if you want to throw it in-game.

    (imported from here)
    Orthographic View: http://9us.us/sship1.png

    Files (This is not a BeamNG release, just the model): http://9us.us/ship1.zip
     
    #1 CoffeeCrazy, Aug 11, 2013
    Last edited: Mar 2, 2014
  2. blinkingyellow

    blinkingyellow
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    Where does this came from? usually you have not got permission to post mods that are not yours. if that is yours, i would be glad to fly this thing, if it is possible.
     
  3. CoffeeCrazy

    CoffeeCrazy
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    This is mine.
     
  4. J2OExcelsius

    J2OExcelsius
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    I was wondering the other day, now that we know this alpha is called drive will they be dropping the other types of transportation other than cars?
     
  5. Solaire

    Solaire
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    Pretty sure aircraft and such are planned, like many things are. Still pretty early, so i don't know if spaceships are going to come before planes..
     
  6. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    We have some code in there for thrusters and it is possible to disable gravity...
     
  7. Deewad

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    Wait till they make BeamNG.Fly.... Totally unofficial no idea if that's planned.... Guy above gabster, Dark souls is fun as hell :D EDIT: How big is that spaceship? Imagine wrecking that huge thing, Would today's processor's handle it?
     
    #7 Deewad, Aug 12, 2013
    Last edited: Aug 12, 2013
  8. Axi-Dent

    Axi-Dent
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    That would be a rather interesting idea... in fact I tried this myself with another engine, I fashioned some space-craft & some asteroids etc and with a little magic and the help of a cry-engine I created a space-scene.. just for blasting etc... made a couple of videos, one of the ships is a star-trek thing, I didn't model them myself... I scoured the sketchup database as I'm quite new to all this really, so I got my craft as static models and I then had to make them come to life so to speak, to go from SU to Cry-Engine(2) (via XSI-mod-tool etc) takes many hours in the glow of your computer screen... so after a year of practice I became quite adept at throwing things into a game engine for videos etc... I'm working on a car now for Beam.. but thats another story for another day...

    Yeah so space-blasting I'm all into... so here's a few videos I've made using another game-engine... might inspire who knows, cheers

    https://www.youtube.com/watch?v=pc6JaSRf7F4
    https://www.youtube.com/watch?v=PET2fw-iQWg

    Space 1999... in 3D - https://www.youtube.com/watch?v=rFucqWioySg

    Dodge Charger in CryEngine: https://www.youtube.com/watch?v=dLX4G0iRPuw

    and a little bit of Star Wars to finish off.. (well you did say ships in space)

    https://www.youtube.com/watch?v=CUJW3C3Dd1I
     
  9. aljowen

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    Lets beat kerbal space program at space physics! :D

    This is a pretty cool idea. If there was a system that meant gravity became lower and lower the higher you went (via a gravity multiplier that gets lower until the point of 0 the higher you go) that also changes the skybox then that would be pretty cool. But as this is a game called drive that would be known as "low priority" i guess. Would love to see it though.

    The irony here would be that i use ksp almost exclusively for making cars yet i would be flying space ships in BeamNG drive.
     
    #9 aljowen, Aug 16, 2013
    Last edited: Dec 4, 2016
  10. EthanBacon

    EthanBacon
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    I want the files! Those are awesome!
     
  11. NkosiKarbul

    NkosiKarbul
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    haha and hey.. me too @ cars, check some of my first ones if you want :) http://imgur.com/a/AvM7y
     
  12. Stormdrain

    Stormdrain
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    We're gonna need some specifics, Gabe.
     
  13. pf12351

    pf12351
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  14. Nadeox1

    Nadeox1
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    Spinning Cube
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  15. Flegmatica

    Flegmatica
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    ...to boldly crash that no one has crashed before!
     
  16. Lewin.

    Lewin.
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  17. Bubbleawsome

    Bubbleawsome
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    If that is ~the size of a cruiser thing in starwars it bill have the N/B of well over 100 cars. Madness.
     
  18. aljowen

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    To be honest it could get by with a very simple N/B structure. That is unless you want it to crash, in which case the same as an ibishu covert would probably be fine. Unless you want to simulate "everything"
     
  19. ivankio

    ivankio
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    And put tissue boxes on captain Kirk's seat :p
    Just kidding, I loved someone's idea of loose stuff on vehicles in another topic, just reinforcing the scale approach to viability.
     
  20. aljowen

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    Hey, why not also go to the sub atomic level and start simulating quarks and leptons. Then all we need to do is build a pc to run it :p
    Then add a path tracing game engine to replace the ray tracing used by Torque3D and you got yourself a pretty sweet simulation.

    Considering the scale of that thing as awesome as a tissue box would be, no one would ever see it and it would use (a few) polygons. It would also require the rest of the deck to be rendered.
     
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