1. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. BryceCharters

    BryceCharters
    Expand Collapse

    Joined:
    Mar 13, 2016
    Messages:
    406
  2. alex hart

    alex hart
    Expand Collapse

    Joined:
    Jan 22, 2017
    Messages:
    1,177
    slightly concerned that the repo is about to get clogged up with automation cars
     
    • Agree Agree x 5
  3. Raft

    Raft
    Expand Collapse

    Joined:
    Aug 26, 2015
    Messages:
    709
    it'll probably be like the config mods, but at least they'll be better than the config mods where it just changes parts
     
    • Agree Agree x 2
  4. MRcrash

    MRcrash
    Expand Collapse
    BeamNG Team

    Joined:
    Dec 12, 2014
    Messages:
    1,231
    No idea what automation is but H Y P E I N T E N S I F I E S
     
    • Agree Agree x 2
  5. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,784
    Add it to your steam wishlist, then grab it when they do a sale for best win :)

    Video had date, July 13th, so does that mean there will be next update by then?
     
    • Agree Agree x 5
  6. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,921
    July 13 is probably 0.13.
     
  7. welshtoast

    welshtoast
    Expand Collapse

    Joined:
    May 9, 2015
    Messages:
    486
    Update 0.13 will drop on Friday 13th
     

    Attached Files:

    • 9d5.png
    • Agree Agree x 4
    • Like Like x 3
  8. Wild Hog

    Wild Hog
    Expand Collapse

    Joined:
    Oct 30, 2016
    Messages:
    952
    I do hope it does contain more than that automation import function
     
    • Agree Agree x 3
  9. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,921
    0.13 could be the largest update of all time...

    Italy and Test Track maps,
    New Car
    Bendy Bus
    New Configurations
    Among other things.
     
    • Agree Agree x 9
  10. Calarist

    Calarist
    Expand Collapse

    Joined:
    Jun 29, 2015
    Messages:
    458
    And automation.
     
    • Agree Agree x 2
  11. BannedByAndroid

    BannedByAndroid
    Expand Collapse

    Joined:
    Jan 29, 2017
    Messages:
    1,236
    And a new track located in New Zealand.
     
    • Agree Agree x 10
  12. Randomguy12

    Randomguy12
    Expand Collapse

    Joined:
    Jan 5, 2018
    Messages:
    279
    I cant wait!
     
  13. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    1,951
    • Agree Agree x 4
    • Like Like x 1
    • Informative Informative x 1
  14. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,505
    The engine and suspension converters are in my opinion great additions, but I'm not really a fan of it automatically delivering a ready mod for you, as this way there will be a ton of "modders" with just converted automation vehicles. I do look forward to the other features of the next update. I'd also love to see an accurate turbo and suoercharger calculator for beam.
    I do hope that the new converter will provide us with accurate thermals as well as fuel economy.
     
    • Agree Agree x 3
  15. losr

    losr
    Expand Collapse
    Banned

    Joined:
    Sep 16, 2016
    Messages:
    157
    Since this makes cars that just work straight from automation this could really help with the mesh-slap mods, and if people want to add parts or interiors this could help people get into modding
     
    • Agree Agree x 8
  16. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,505
    It could and it will, but it will unfortunally create a huge overflow of those converted vehicles... The only solution for me would to exclude them from the default mod page and just have let's say Mods like we have now and Converts for the converted vehicles.
     
    • Agree Agree x 3
  17. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    1,951
    Nadeox mentioned in the official discussion thread that there will be “ways to handle” this
     
  18. KaiserimnopYT

    KaiserimnopYT
    Expand Collapse

    Joined:
    Oct 9, 2016
    Messages:
    3,977
    It's a ask for dev but for you too
    Do all car shown in video will be released in next update or it will be to us to release them ???
     
  19. TobiBenzi

    TobiBenzi
    Expand Collapse

    Joined:
    Jul 29, 2016
    Messages:
    225
    Not really fitting but I just noticed that at some time the description for the East Coast Chase 4 scenario was changed from "Stop the BeamCom Van" to this:
    screenshot_00456.png :D
    Don't know if it has been done to others as well though, I might check when I'm finished with this one.
    Nice touch!

    UPDATE:
    I haven't found any more changes to the four police scenarios I played right now. There could still have benn some to others, I'm curious now... :p
     
    #11259 TobiBenzi, Jun 15, 2018
    Last edited: Jun 15, 2018
    • Like Like x 6
    • Informative Informative x 4
  20. skodakenner

    skodakenner
    Expand Collapse

    Joined:
    May 24, 2015
    Messages:
    1,417
    Im rather excited about the automation thing but i really am interrested in seeing how they work as the crashed didnt quite look up to scratch. Also how will they handle the body changing and so on?
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice