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Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.
ok, now I want to make a pigeon flamethrower...
Ah. Because what I'd heard was that it was mainly a characteristic of old engines regardless of condition, as the fuel systems in use would have been less precise even in perfect condition, possibly allowing excess fuel to enter the cylinder for a brief moment right after the driver lifts off the throttle. Newer cars with more precise setups wouldn't do this, thus no popping and crackling when lifting off the throttle.
I once heard that newer cars can coast in gear without using any fuel at all; I have to wonder if that's related somehow.
Now I've noticed that the piano actually plays a song after you open the cover...
This means that we could get some sort of a in car sound system some time in the future.
Today marks 1 month from the last update (0.10.0.1).
also no mods have been posted to the repo since thursday, I always take that as an update coming soon sign but could just be anything
Nah it literalls just looks at the length of the beams connected to the lid, if its under/over a certain value it plays/doesn't play the associated FLAC file and that's it really. In-car sound system like radio would be a bit more complicated
To create afterfire you need to have a straigtpiped exhaust (or at least an exhaust that is nearly straight piped). Older cars typically have less limiting the exhaust like catalitic converters and usually have only 1 muffler. The second step is to raise the air-fuel ratio to give the car extra fuel that it can't burn in the cylinders. This make the fuel burn in the exhaust. It is easier to make afterfire on older cars because you can change the air-fuel ratio with simple tools. In modern cars it is more difficult because you need to hijack the car's computer with aftermarket parts like an ECU tuner.
Pretty much all modern cars do not use fuel when engine braking, but older vehicles with no intelligent fuel management system might shoot flames out of the exhaust briefly if the engine is running very rich, similarly to how a diesel will release black soot if it runs too rich
Also, in older cars you can set the ignition timing so it sparks a little late, just before the exhaust valve(s) close. That'll help the gasoline ignite in the exhaust.
Keep in mind this retarded ignition timing will also burn your exhaust valves, exhaust port, cylinder walls, and possibly your header and exhaust pipe too. It will also ruin your power and fuel consumption
If you must run this kind of setup, i'd recommend all new internals and a titanium exhaust (that's how they run anti-lag systems without destroying the engine and exhaust system)
So cars like the Pessima and the 200BX will have the afterfire, and I understand only on the tuner configurations, but what if I customized a stock version of a car to add things like engine tuning via the parts seector? Would it have afterfire?
there needs to be a backfire that also shoots a little rust out for rusty configs.
That seems unlikely, because it's a very small detail that would probably take more work than it's worth.
Well i think next update Will add A Map
Reflect A bit in last update there is only new car
I wonder when we're going to get the ability to tear apart the parts and the whole vehicles, It would require a lot of changes to the game engine, but I think that it is sth that we could get sometime in the future.
So it's been a month since the last update. Anyone have any ideas on when you think it will be out?
I reckon it'll be between another month to another three months, judging on how much stuff they want to put in to the next update. But as always, the real answer is....
it would be an alteration the visual effect already there. if i am correct, it wouldn't take much.
I can always wait for a new update. Yes it takes a while, but I'm patient. I just feel like it will be soon though. The Devs probably don't want to leave us hanging for too much longer.
I think it will be a Halloween update maybe? SInce that is the upcoming holiday.