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Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.
Now all we need is the Duke Nukem kick for when our cars break down.
Covet breaks down
Covet is repaired
I realize that this is, well, more suggestion than anything else, but giving all of the cars startup sounds/beeps/bongs now that the player can enter/exit them might be worthwhile. On modern cars, the gauges are always illuminated, so maybe blanking them when the car is off would be a good idea. I realize that this is likely the wrong thread for this suggestion, but it would be much appreciated if it gets some consideration. Thanks for all the hard work! I’ve always wanted to leave the car, and I’m glad to see that it’s going to be a reality.
I believe that the update is going to be later on, possibly at the beginning of the summer with the Wendover. I doubt that the walking mode is complete or big enough to warrant a major update of its own.
That is not what the evidence would suggest. The Wendover seems to be mostly done, as does the LeGran remaster
i agree; the 0.22 update should optimistically be out next week and realistically be out within a week or two of that
I am a little ඞsus that we don't hear the engine sounds in the videos, either the video is muted or the engine isn't turned. Thinking there may be some sort of engine sound improvement.
i was thinking the same hmm?
It really could be just me but I didn't hear any sounds in the video. Like none, at all, not even the vehicle creaking or any wheelspin
I think the video might just be muted but it might just be a me problem
That's the ABS/ESC in action, not a bug lol.
Here's a perfect example of this in action.
In this case, it's ESC.
again, not what I'm referring to.
To me the Wendover's interior looks like it was heavily influenced by the 1988 Buick Regal and 1990 Oldsmobile Trofeo, as it seems to be a combination of the two interiors
1988 Buick Regal:
1990 Oldsmobile Trofeo:
On the topic of the 1990 Oldsmobile Trofeo, it and the Wendover have very similar rear styling as well:
The first video in utah has sound, you just have to crank up the volume. The other two videos are completely mute.
the engine wasn't running in the utah vid
therefore the idea of a sound overhaul is virtually baseless
definitely a mix, I see that very clearly now
if analog gauges were implemented into the wendover, I assume the gauges would be relatively similar to the olds
the similarities go right down to the badge location on the dashboard, in the olds and in the wendover
You might want to explain more in detail what you are referring to then...
One thing I'm wondering about is the dynamic reflections. In the videos, they are turned off. As it is now, whichever vehicle the player is controlling has dynamic reflections, and others do not. With the new walking system, do you think when outside of a vehicle, none will have reflections? Or will it be the last selected vehicle? Something completely different? I do hope the weird reflection bug is fixed though.
CAREER MODE FINISHED????? /s
Video - Click to Play - Direct Link
Well that answers my question then, thanks!
Wow devs have been really active lately! Keep up the good work