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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. fivedollarlamp

    fivedollarlamp
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    Average walking fanboy vs. average rolling enjoyer
     
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    • Staff Pick Staff Pick x 1
  2. depewm07

    depewm07
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    wow i came back to all this ;)
     
  3. vmlinuz

    vmlinuz
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    Thanks anyway. Pass it on to whoever does decide, the demand is here and we are big fans!
    --- Post updated ---


    Official theme song for BeamNG 0.22
     
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  4. depewm07

    depewm07
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    yes I aggree I am a huge fan beam NG is a totally awsome game!
     
  5. vmlinuz

    vmlinuz
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    Look very, very closely at the front seats in these two cars. They are somewhat different from the ones that are already in-game, being lower, narrower, rounder and with more bolster. I think I might be the first to notice this?
     
    #28785 vmlinuz, Mar 24, 2021
    Last edited: Mar 24, 2021
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  6. Softair

    Softair
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    They could be useful in career though
     
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  7. Noobinator_83

    Noobinator_83
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    I don’t really think that’s the kinda gameplay that they’re going for in career mode
     
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  8. IDontKnow

    IDontKnow
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    Our character is an invisible spheroid that weighs a lot. It's like a rolling boulder.
     
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  9. eggward

    eggward
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    if we get legitimate people player models, will we be able to get hit by cars?
     
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  10. stenyak

    stenyak
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    BeamNG Team

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    A camera-gimmick based walking mode was initially used back in summer 2020 or so. I don't think we showed it publicly anywhere - it had many limitations and fakery going on of course... but it served its purpose before this proper physics-based system replaced it.
     
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  11. mrsmash

    mrsmash
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    i don't mean to take the walking mode conversation and throw it in the trash, but i'm hoping for a little detail: when you turn off a car, especially in the wendover, the electronics shut off, because that would be much more realistic
     
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  12. stephen f

    stephen f
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    Now all we need is the Duke Nukem kick for when our cars break down.
     
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  13. ManfredE3

    ManfredE3
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    Covet breaks down
    *kick*
    Covet is repaired
     
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  14. rottenfitzy

    rottenfitzy
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    I realize that this is, well, more suggestion than anything else, but giving all of the cars startup sounds/beeps/bongs now that the player can enter/exit them might be worthwhile. On modern cars, the gauges are always illuminated, so maybe blanking them when the car is off would be a good idea. I realize that this is likely the wrong thread for this suggestion, but it would be much appreciated if it gets some consideration. Thanks for all the hard work! I’ve always wanted to leave the car, and I’m glad to see that it’s going to be a reality.

    I believe that the update is going to be later on, possibly at the beginning of the summer with the Wendover. I doubt that the walking mode is complete or big enough to warrant a major update of its own.
     
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  15. vmlinuz

    vmlinuz
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    That is not what the evidence would suggest. The Wendover seems to be mostly done, as does the LeGran remaster
     
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  16. mrsmash

    mrsmash
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    i agree; the 0.22 update should optimistically be out next week and realistically be out within a week or two of that
     
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  17. Meccanizer

    Meccanizer
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    I am a little ඞsus that we don't hear the engine sounds in the videos, either the video is muted or the engine isn't turned. Thinking there may be some sort of engine sound improvement.
     
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  18. depewm07

    depewm07
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    i was thinking the same hmm?:confused:
     
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  19. Alieu

    Alieu
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    It really could be just me but I didn't hear any sounds in the video. Like none, at all, not even the vehicle creaking or any wheelspin
    I think the video might just be muted but it might just be a me problem
     
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  20. RustyRenesis

    RustyRenesis
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    That's the ABS/ESC in action, not a bug lol.
    Here's a perfect example of this in action.
    Mclaren_P1_LostGrip.gif
    In this case, it's ESC.
     
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