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Units of Measure?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Twitch Axis, Apr 9, 2017.

  1. Twitch Axis

    Twitch Axis
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    I'm sure this sounds like a dumb question, but I am making a map with lots of custom objects and I was wondering what the unit of measure was in BeamNG. Like roads and stuff you put in width: 10 depth: 5, but10 what? 10 meters, feet, inches, like I have no clue. For designing, I am using Auto-desk Inventor Professional 2017 and then exporting as .obj and then using an online converter to get it to .dae (Collada) format. Thank you to anyone who could help.


    P.S. I figured this was a FAQ so I looked it up alot but found nothing, so I apologize if this was already asked.
     
  2. Inertia

    Inertia
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    As far as I know, everything is metric, so metres, newtonmetres, kilowatts, and so on.
     
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  3. VeyronEB

    VeyronEB
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    Yeah everything should be metric, easiest way to make sure its right would be to just export a 10m plane or cube and compare width to a 10 depth road
     
    • Agree Agree x 2
  4. Inertia

    Inertia
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    I used a 402m long cube exported to blender to work out the length of a quarter mile, same thing with any size really.
     
    • Agree Agree x 1
  5. Twitch Axis

    Twitch Axis
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    Thank you guys for the help! I figured it might be in metric units just because the U.S is the only country that uses customary, and BeamNG was developed in Germany. Also because I made a custom guardrail and when I inserted it into the game, it was bigger than my car. But thanks again.
    -AIM
     
    • Like Like x 1
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