Hello! I've been inspired to play Beam a lot recently due to the massive performance increase I've gotten (thanks to "no collision") Sounds are a big deal when playing a game like this. I can't play the game with much enjoyment in its default form because the sounds are the same for all cars and are rather terrible. I have compiled custom sounds for almost all the default cars in BeamNG! All have been coded by hand to work with the script (I say coded but I mean Notepad ++'d) "Why aren't all the cars done?" The Bolide didn't work...at all, and I am not very pleased with the Inline-4 sounds so I only did 2 vehicles. The Mod: Custom sounds for Ibishu Covet: Has a normal and turbo'd sound in Sport tuning and Stage 2 (not great sounds on the turbos...) Ibishu Pigeon: Best Inline 3 sound I could compile Bruckel Moonhawk: Inline-6, V8, and contains a Sporty V8 Sound when using the Supercharged engine Gavril D-Series: Inline-6, V8, and, like the Moonhawk, contains a sporty V8 sound when using Stage 2 tuning Gavril Grand Marshall: SOHC V8 Sound (sounds like a Crown-Victoria). Gavril H-Series: Inline-6 and V8 Hirochi Sunburst: Modern Inline-4 with a Turbo'd sound in the tuned models (WIP I4, Going to record an actual engine this week). Sources: Automation, Live for Speed, and Audacity, Fireboyd78 and Mr Hankey for the unique vehicles script and Dummiesman for the "sounds hack" Install: 0: Place sounds.lua in C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\lua\vehicle\[paste here] 1: Go to the root of BeamNG's vehicles (C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\vehicles) 2: Copy the involved zips (fullsize, pigeon, sunburst, van, pickup, hatch, and moonhawk) 3: Go to Documents/BeamNG/mods 4: Paste what you've copied 4.5: Delete those vehicle's zips in BeamNG's vehicle root (C:\Program Files (x86)\steam\steamapps\common\BeamNG.drive\content\vehicles) 5: You can either extract all of the files and copy my mod in or leave the .zips as is and copy in the mod individually. 6: Delete the vehicle cache in Documents/BeamNG/cache [version here]/vehicles In-Game (Video Time, forgive poor quality and sound quality) Sometimes things probably won't work as they should: Process 1: Choose a Part Config Process 2: Get rid of the engine then put it back in If you followed me through that, you're a genius, because I confused myself...a lot lol! Will take this down if requested by creators.
You know anything you put in Docments\BeamNG.drive\mods overwrites default content right? So you only need to make a zip for people to drop into the mods folder. Your installation method is extremely complicated to some users.
I recently tried something like this and one thing to note is if you put the sounds.lua into a zip that has the file under thezip.zip/lua/vehicle/sounds.lua it doesn't work... =S
That is what I mean you open the zip than there is an un-zipped folder called lua than another called vehicles and than the sounds.lua file. Making it Lua/Vehicles/sounds.lua is the directory inside the zip I didn't put a zip in a zip
There doesn't appear to be a v8straight.ogg anywhere...? I see that it should belong somewhere in the Moonhawk directory, but I can't find it?