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Unbearable Lag Since 0.10

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by VirtualPenguinGaming, Aug 20, 2017.

  1. VirtualPenguinGaming

    VirtualPenguinGaming
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    Please don't tell me that my processor can't run the game. When I disable collisions, I get 60fps+ on max lighting and shaders. Since 0.10, the game has started to lag like crazy. I am getting around 10fps on Gridmap. I tried Jungle Rock Island and that is around 3fps when it used to be around 60 before the most recent update.
    Specs:
    CPU - AMD A6 6310 @ 2.4Ghz Quad Core
    GPU - R5 M330 (this seriously runs like a 950m, not what it is supposed to)
    RAM - 8GB DDR3 1600Mhz
    Storage - 5400RPM HDD

    Changing resolution does not make a difference to the framerate. I tried this on my i5 4440 which used to run up to 11 cars at 60fps. Now it can't even run 4 cars. I think the BeamNG devs broke the physics engine in the last update. I installed the hotfix, incase you thought I didn't and it is still broken. I have a friend who uses some potato which has a max clock speed of 1.5Ghz on 2 cores (some mobile Celeron) which can now run the game at around 20fps with one car (used to run at like 5-10fps before the update).

    I am guessing the new update ruined the physics engine for some processors?
    Please fix this.
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    What happens if you press J (Pause physics)? FPS stays the same or..?

    Also do this:
    Replicate the performance problem.
    Go to options > user-interface > enable 'Advanced Mode'
    In the sidemenu there should be a new button named 'PERFORMANCE'
    Press it. Then click the 'Hide UI for 10 seconds' button on the top-right corner.
    Wait until the UI returns back, then press ALT+O and paste the link for the image here.

    Repeat the above on 'Small/Pure Grid' level.

    Go to the BeamNG.Drive directory (Steam/Steamapps/Common/BeamNG.Drive/Bin64) and run the 'banana-bench.x64.bat' file.
    When done, take a screenshot and post the link here.
     
  3. VirtualPenguinGaming

    VirtualPenguinGaming
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    I did this before for another thread. But why can my 4440 suddenly only run 4 cars instead of the old 11?
     
  4. Nadeox1

    Nadeox1
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    BeamNG Team

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    I think I found that thread, but it's from July, not the latest version.
    Please redo that, it will allow to see what's going on.

    If you can do that on both machines, it's a +1.
     
  5. VirtualPenguinGaming

    VirtualPenguinGaming
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    I got it on my 4440.I don't think the problem is the graphics. I just removed my GT 625 out of the desktop and now it using its HD 4600. The game can run on high settings without lag now. The physics seems to lag when I spawn a few cars in (up to 3). This PC used to run up to 11 cars without lag and now it is crazy. Please explain why the physics engine has slowed down so much in this update.
     

    Attached Files:

    • Screenshot6.png
  6. That JDM Guy 13

    That JDM Guy 13
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    Does it really matter? Just bump the graphics down to low. It should still look decent, though i dont know what it looks like since my laptop can only run 3 cars COMFARTABLY on extra low graphics.
     
  7. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    In 0.10 due a bug.
    But we already fixed it in 0.10.0.1 (hotfix), and it's back to its original performance.
    ( I was getting around 162MBeams/s back in March, and I'm still getting that score now )
     
  8. VirtualPenguinGaming

    VirtualPenguinGaming
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    Its not the graphics as I explained. It is the physics.
    --- Post updated ---
    Well I am not sure if it was fixed properly because 0.10+ ruined the performance.
     
  9. Nadeox1

    Nadeox1
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    BeamNG Team

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    We verified on multiple machines, the physics' performance is back to what it was (even slightly faster).
    By the way, that drop in performance (which was fixed) was mainly more evident on slower CPUs.

    Anyhow, you posted only the banana-bench result (Which looks fine to me)
    Can you also give the in-game 'Performance Graphs' screenshot? (Instructions above)
     
  10. VirtualPenguinGaming

    VirtualPenguinGaming
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    Correct me if I'm wrong but I believe running 11 cars without lag on a 4th generation non-K processor is pretty good.
     
  11. Dummiesman

    Dummiesman
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    and this is why banana bench is showing you can run 10 vehicles? :confused:
     
  12. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I don't like the CPU Delay I'm seeing there.
    Also, you seem to have the FPS Limiter enabled, check that please.

    As for the CPU Delay, can you check if your CPU is running at its normal speed while the game is running (Check within the Windows Task Manager, Performance tab)
    Also, are you sure the game is running on the correct GPU? Double-check that from HELP > Performance.
     
  13. VirtualPenguinGaming

    VirtualPenguinGaming
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    I have a HD 4600 on the 4440. That is right. I set the FPS Limit to 44FPS (I believe). My CPU is running at 3.09-3.26Ghz while in BeamNG.
    --- Post updated ---
    Even though BananaBench shows that, the actual client used to be able to run that many, but now the client can't (not to do with graphics).
     
  14. sbuck34

    sbuck34
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    Turn off fps limter and why would you have a limit on ?
     
  15. Dummiesman

    Dummiesman
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    Because some people like to preserve their hardware :|

    Why would you render 100 frames per second, when your screen can only display 60?

    Answer me that.
     
    • Agree Agree x 1
  16. sbuck34

    sbuck34
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    Not when you have a 144hz monitor ?
     
  17. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Increased input responsiveness and generally higher gfx step timing accuracy.
     
  18. Dummiesman

    Dummiesman
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    Input being tied to framerate doesn't really sound too good
     
    • Agree Agree x 1
  19. RobertGracie

    RobertGracie
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    That does sound a little weird
     
  20. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Well that's how it is...
    It's perfectly reasonable and even desirable to run the highest framerates you can get no matter the maximum frequency of your screen.
     
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