Hey saw your question there, the tutorial should still work, only thing that's changed is the map file structure cause it was kinda getting cluttered fast lmao. As stated before all the files made for a specific map are in a zip file for that map... ex. all the files for Utah settings are in the UtahURG.zip file.
What are you Lighting quality settings? It should be set to Ultra for the lighting. Everything else can be set to normal. I think that's what causes the blue tint. if it doesn't fix please let me know. And that's the jungle rock island correct?
i only did jri cuz i wanted to test the graphics --- Post updated --- i think i fixed it by tampering with the exposure and rayleighscattering in world editor
Ah okay no prob. All of the other files are downloaded and installed as well? --- Post updated --- That might be the issue not sure, as I normally set the rayleighscattering to 0.002 and the exposure to 0.250 --- Post updated --- give me about 5-10mins to look and see if they had been changed
hmm... I don't have a blue tint on my end. --- Post updated --- try the 512 newsky version and see if it does the same thing. --- Post updated --- and before you start the game again, delete the "shaders" folder in the "temp" see if that helps
If anyone is still getting a blue tint try clearing the cache, you will need to reinstall all the files. But that should fix the issue Cheers!
Installed everything correctly (i think) but when i load a map it just goes black screen, is it bug or my fault? if so, what could be the issue? *picture included*
Hey so I had another person who had the same issue, Try uninstalling the files and reinstalling them see if that works. Also which map and version (no reflect, 256, 512, or 1024) did you use? I will link you to the convo we had to discuss the installation step by step. --- Post updated --- My tutorial video might be a bit outdated but all the files are still installed the same way, the only thing that will need to be done different is the is how the map (ex. Utah URG) will be installed to the levels folder