Hello everyone, I'm trying to create a detail G-meter graph shows decceleration in time. In old version of BeamNG, there was no difference in updates information on UI apps when they were running in realtime or slowmotion. In newer versions (below 3.4 or something), the UI apps updates so slow in slowmotion, that my apps are useless. Here is the screenshoot from actual game. http://screenshooter.net/100623134/kqxugty. As you can see, in 8 times slowmotion, my graph detected only 4 values of G during impact, so this is useless. How to improve this? I tried everything. This problem is also clearly visible on speedometer or any other app during slowmotion. It is not an issue on these apps, but on my G meter it is. It's problably physics performance tweak. Maybe it is a solution to disable it? Sorry for my engrish. Thanks for help.