UD in BeamNG.drive

Discussion in 'BeamNG Robloxians' started by killstreak451, Jun 22, 2017.

  1. killstreak451

    killstreak451
    Expand Collapse

    Joined:
    Dec 28, 2015
    Messages:
    1,794
    do you think the maps can be remade in beamng
     
    • Agree Agree x 1
  2. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,250
    I don't think there will be any way to port Roblox models/blocks over to the Torque3D Engine, so it would have to be replicated with all new terrain.
     
  3. killstreak451

    killstreak451
    Expand Collapse

    Joined:
    Dec 28, 2015
    Messages:
    1,794
    Not like that like make the maps with tourqe 3d
     
  4. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,250
    Yeah, using the ingame Editor and stuff, I bet someone can, but the buildings would have to be custom made, and a lot of the areas. Also, if I were imagining it, I couldn't really imagine any UD map in BeamNG Drive since it wouldn't have that 'blocky' charm every game has...
     
    • Agree Agree x 2
  5. WeatherKidNH

    WeatherKidNH
    Expand Collapse

    Joined:
    Jan 23, 2016
    Messages:
    379
    I really want someone to try this idea! (Not me I can't make turns that AI can go around)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice