Hey there, just a little tutorial on how to setup the folder and files for your one track. it has no talking, but hope you can still follow along
Simple, informative and very helpful, all the right information I needed. About to release my first map thanks to this tutorial!
Thanks for posting. In terms of fixing the "materials" files, it looks like we could probably fix the long-path reference and avoid having to mess with it for every new level. For example: Code: diffuseMap[0] = "levels/GridMap/art/shapes/buildings/ind_bld_mgrate-01_d.dds"; becomes Code: diffuseMap[0] = "ind_bld_mgrate-01_d.dds"; I haven't attempted this yet, but I don't see why it wouldn't work.
Unfortunately I don't think that it does work. I tried briefly and it seems that at least some of the long paths are required. Your video was definitely a good start for me! I did find that the video skipped at least a handful of paths that need to be changed. I found the rest using Agent Ransack, a really handy search tool. Notepad++ made short work of the changes themselves.
Woops! Looks like I was a little grand in saying "handful" - it may have been only one, or maybe I missed it in the video. When the issue of fixing paths came up in another thread last night I checked again myself. Looks like these files need paths fixed in them: materials.cs (many of these) whatever_your_level_is_called.mis info.json managedItemData.cs Agent Ransack is a file search tool which is very powerful. It can search for text inside files in a directory or directory tree and provides a grep-like summary of each line which contains the search terms. https://www.mythicsoft.com/agentransack