[Tutorial] How To Use World Editor To Make a Terrain VIDEO

Discussion in 'Content Creation' started by LCBradley3k, Aug 14, 2013.

  1. LCBradley3k

    LCBradley3k
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    This is a long 40 minute video which is split up into a few sections. Hopefully it can help beginners get started as well as help others with problems they are having.

    Before watching, understand that this is one of MANY ways to make a terrain! It's just the way I found easiest.

    The Tutorial:


    Hope it helps. Enjoy!
     
    #1 LCBradley3k, Aug 14, 2013
    Last edited by a moderator: Oct 21, 2015
  2. TheBestOut

    TheBestOut
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    Thank you, alot of people have been asking for something like this.:D
     
  3. NkosiKarbul

    NkosiKarbul
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    ..i just wished for a tutorial again today, as i managed to inport my first self created 3d model into the game with working clipping and no visibility problems... ,im very new to implementing stuff into other engines and therefore slow, and was going to start with the terrain editor now to later hopefully create maps for the community which include self created 3d models.
    and a video is allways very nice, specialy a long one. Thank You. <3
     
    #3 NkosiKarbul, Aug 14, 2013
    Last edited: Aug 14, 2013
  4. Jon

    Jon
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    Thank you!
     
  5. Yotaak

    Yotaak
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    Thanks man! I've been waiting for something like this.
     
  6. blinkingyellow

    blinkingyellow
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    You guys are saving my time, thank you for this tytorial.
    And oh, yeh, subbed.
     
    #6 blinkingyellow, Aug 14, 2013
    Last edited: Aug 14, 2013
  7. JDMClark

    JDMClark
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    Alright I haven't found out the issue to the .ter file. The one you resolved at 32:44. I have named my map Basic just to be simple. the file Basic.ter is in the folder. I downloaded Note++ and i edited the file for it. Heres the pasta..

    new TerrainBlock(Basic) {
    terrainFile = "levels/Basic/Basic.ter";

    I also changed the Forest thing also:

    new Forest(theForest) {
    position = "0 0 -230.056";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    dataFile = "levels/Basic/Basic.forest";
    lodReflectScalar = "2";

    I dont get the mis.decals error just the .ter error.

    So what am I doing wrong?
     
  8. LCBradley3k

    LCBradley3k
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    I found out the reason I got the mis.decal fail was because I spelled it wrong. :)

    For the terrain, is that the only info it had? It should have much more.
    Did you get the .ter file from BeamNGDRIVE/art/terrains/Gridmap/basic.ter?


    As for your forest issue, it's really hard to tell. I don't know a ton of fixes yet sadly.

    So just to be clear, you saved your terrain as basic and then you added the forest?
    After that you copied the gripmap forest and renamed it to yours (then moved it to your Basic folder)?
    Do you have an art folder that includes all of the vegetation you used? It should be in art/shapes/trees.
    See I took my art folder from dry rock coast because that's where I got most of my vegetation

    I'm going to try to follow the tutorial exactly later and see if I can discover fixes to any of the problems you may be having. For now, just try
     
  9. JDMClark

    JDMClark
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    Alright I just woke up gonna try to take a swing at this.

    I have an art folder with everything yes.
    whatihave.png
    I think me sleeping made me lose my train of thought on this lol.

    - - - Updated - - -

    Also, When I load the map it has the same terrain as before i edited the terrain. I made a little island just to test it after following your tut and when i get into the map i can see like the little road around the island and thats it. Its all flat though and still has the vegetation it had before. Hard to explain hopefully you understand.
     
  10. LCBradley3k

    LCBradley3k
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    So basically it sounds like it didn't save correctly.

    It's really hard to help because I don't have your computer in front of me.
    Let me get this straight, you created a blank terrain and did save as, and saved it as some random name. After that you changed the terrain and added vegetation to it, then you just saved it.

    If you go to the scene tree and click on "theForest" under vegetation, it should show you where it is located at.

    Let me do a quick run through myself to see if I get the same problem.
     
  11. Rainderp

    Rainderp
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    Thanks man, helps allot~ I'm hoping to learn more about the editor and release some of my own maps soon. i wish in a future version however that objects that are not custom are stored in some kind of assets form within the game so you wouldn't ever have to worry about missing textures and models from vanilla beam ng sandbox
     
  12. LCBradley3k

    LCBradley3k
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    Yeah that would be nice. Although I added a little annotation telling everybody to do the folder work right after you make the terrain, then use the textures provided. It saves a lot of time with any possible bugs.
     
  13. |Maku|

    |Maku|
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    mr.LCBradley3k, You've done a very good job with this video and easily explained. Finally and thanks to you i should know now some basics for my terrain. :)

    cheers,
    Marku
     
  14. Lentomakkara

    Lentomakkara
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    Very nice and professional looking video.
     
  15. Daystar

    Daystar
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    Very nice tutorial!!!
    Very helpful indeed ;)
     
  16. jeffmorris

    jeffmorris
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    I am hearing-impaired. Please add captioning to the video.
     
  17. LCBradley3k

    LCBradley3k
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    I would, put that would take hours for a 40+ minute video. I believe there is a written tutorial on here which may be more helpful. Sorry.
     
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