You find a lot of information about creating heightmaps in Blender and export them to BeamNG. But the other way around? Almost no information in the forum. I started my map project as a complete noob and did a lot of things in the world editor. But now wishes are arising ... I want to to do fancy things like my own railguards, sidewalks or model my own terrain fitting assets in Blender without any expirience, haha. In the video I try to explain how to get BeamNG terrain in Blender with the heightmap and make a test if it's accurate enough and how to scale it the right way. Spoiler: it is accurate enough