Hey everyone, You know how sometimes you wish you could perfectly time a part of your car flying off, like a wheel mid-drive, or a bumper yeeting itself off into the abyss? Well, after hours of tinkering and probably breaking the game more than I should, I’ve figured out how to do exactly that. You can now detach specific parts/nodes from any vehicle at a precise time and location (well, mostly! it’s BeamNG, after all!). This technique has been one of my most experimental discoveries, and I’m so excited to share it with my members. If you're curious about how I pull this off, you’ll find it in a tutorial I’ve just released for them I think you’ll love the control and creativity it adds to your crashes. so watch this video and tell me what you think...