[Tutorial] Faux Iridescent/Pearlescent Paint

Discussion in 'Content Creation' started by kirbyguy22, Aug 25, 2013.

  1. kirbyguy22

    kirbyguy22
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    Hello everyone! Today, you'll learn how to make something like this!
    pearly.jpg
    You'll need:
    Photoshop CS and above with the NVIDIA Texture Tools Plugin
    BeamNG
    Knowledge of making skins

    Step 1: Open any ***_c.dds file. I'm going to use hatch_c.dds. You should get a dialogue box like this:
    Capture.JPG
    Check "Load MIP Maps".

    Step 2: Color each mip map a desired color. The biggest square/rectangle on the very left will be the color that you see when you're very close to the car. 4 or 5 colors should be good enough. Be careful not to overshoot the edges.
    capture2.JPG

    Step 3: Saving the file. Go to File > Save As... and choose .dds as the extension. After you press the save button, another box should pop up. Use these options:
    Capture3.JPG
    It is VERY important that you tick "Use Existing MIP maps". If you don't, it won't work!

    Step 4: Move the file over to your vehicle's folder if it isn't there already and load the game. If you did it right, it should look like the first picture.

    How it works: MIP maps are basically optimized versions of a texture that you would see from farther distances to save performance and reduce aliasing artifacts.
    By manipulating the MIP maps, you can have a multi-colored model that looks like it has pearlescent/iridescent paint. It's an old trick that I learned in my Trackmania days.

    Have fun!
     
  2. Rand0mPsych0

    Rand0mPsych0
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    Well, this helps TREMENDOUSLY, I love pearlescent paint, but never had the time to research how to make it work.

    I plan on making a few fantasy type vehicles after I'm done with the one I'm currently working on, and this should make them look 10x better.;)

    But until then, do you know how to make a proper matte paint job, one of my conversions was meant to have one, but it gets a glossy paint job that looks wrong.
     
  3. kirbyguy22

    kirbyguy22
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    Making the alpha channel brighter usually makes it matte. Here is one of my skins that greatly relies on the alpha channel:

    Chrome parts are black in the alpha channel and the matte vinyls are white.
     
  4. Pinecones

    Pinecones
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    Awesome tut, thanks a lot :cool:
     
  5. Ryno917

    Ryno917
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    That's the opposite of every other title I've painted cars for... Odd.
     
  6. Pinecones

    Pinecones
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    How many distance maps do you repeat a design (like a logo or different colored stripes) to? Is there a way to just do it on the closest (largest) one and have it carry over to the others?
     
  7. kirbyguy22

    kirbyguy22
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    You can make a design and save it as a .DDS (without ticking "Use Existing MIP maps"), then open it again so that the design is repeated for all distances. Then you can edit each individual MIP map to your liking.
     
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