Turning props into static objects in scenarios?

Discussion in 'Content Creation' started by Jurrunio, Jul 7, 2019.

  1. Jurrunio

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    Sep 23, 2015
    Is this possible? If possible, how could I do it?

    Apparently marking out the route with checkpoints only is not clear enough and I need to use props, but now I run into problems of props taking up too much CPU time. In this case the frame rate gets cut to a quarter of it can originally reach, let alone another scenario with a track 3 times as long...
  2. Nadeox1

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    Staff Member

    Aug 5, 2012
    Import the 3D model of the prop, and export is as an usable static object instead.
    Main thing you'd need to do is make sure it has a good Collision Mesh, and then transfer the textures of the object into your level/scenario folder, and adjust the materials.cs file accordingly.

    I'd suggesting making so that the object material(s) and texture get an unique name, so they don't conflict with the prop version.
    • Like Like x 1
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