Turning props into static objects in scenarios?

Discussion in 'Content Creation' started by Jurrunio, Jul 7, 2019.

  1. Jurrunio

    Jurrunio
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    Joined:
    Sep 23, 2015
    Messages:
    144
    Is this possible? If possible, how could I do it?

    Apparently marking out the route with checkpoints only is not clear enough and I need to use props, but now I run into problems of props taking up too much CPU time. In this case the frame rate gets cut to a quarter of it can originally reach, let alone another scenario with a track 3 times as long...
     
  2. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

    Joined:
    Aug 5, 2012
    Messages:
    13,187
    Import the 3D model of the prop, and export is as an usable static object instead.
    Main thing you'd need to do is make sure it has a good Collision Mesh, and then transfer the textures of the object into your level/scenario folder, and adjust the materials.cs file accordingly.

    I'd suggesting making so that the object material(s) and texture get an unique name, so they don't conflict with the prop version.
     
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