Tunnels

Discussion in 'Content Creation' started by ned228, Aug 19, 2015.

  1. ned228

    ned228
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    Hi
    I am making a map and want to know how to create tunnels for it. Does any one know how to do this?
    Thanks
     
  2. burilkovdeni

    burilkovdeni
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    You cannot do realistic tunnels.
     
    #2 burilkovdeni, Aug 19, 2015
    Last edited: Aug 19, 2015
  3. SuperNoob05

    SuperNoob05
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    How did ljfhutch do it then?
     
  4. clayton8or

    clayton8or
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    He modeled them as an actual object, including the rocks and grass and stuff, torque3d doesn't support angles over 90* in terraforming so that sucks
     
  5. burilkovdeni

    burilkovdeni
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    To make tunnels in beam you have to:

    1] Make a mountain.

    2] Cut a flat bit trough the mountain.

    3] Add desired tunnel model.

    4] Cover over with rock and trees to make look natural.
     

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  6. clayton8or

    clayton8or
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    -says this after saying they were not possible-
     
  7. Occam's Razer

    Occam's Razer
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    To add to what others have said...

    There actually is support for making tunnels through the same, consecutive terrain in Torque 3D. There is a tool (the name of which I do not recall) that can create holes in the terrain, intended to allow users to create tunnels or entrances for caves. However, BeamNG does not support the use of this tool. In order to prevent the non-dimensional nodes from clipping or falling through the ground, the terrain is defined as possessing infinite thickness. Any nodes that are under the ground are pushed upward until they rest on or above the terrain's surface, and erasing any section of a terrain only results in that section becoming invisible, not intangible.
     
  8. clayton8or

    clayton8or
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    Wow... i never knew that.

    Explains why cars used to shoot out of the ground and become spaghetti when put under it
     
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