WIP Beta released TT Circuit Assen

Discussion in 'Terrains, Levels, Maps' started by POEPSNOL38, Dec 30, 2021.

  1. POEPSNOL38

    POEPSNOL38
    Expand Collapse

    Joined:
    Oct 14, 2015
    Messages:
    6
    The TT Circuit Assen, The Netherlands.

    This is the most recent track layout. Map also includes the Junior Track.
    I converted this map from a mod for assetto corsa just for my own amusement, it turned out pretty playable.

    Original mod by NightEye87 Click Here
    (I have permission from the original creator to upload here)

    20211230184823_1.jpg 20211230184853_1.jpg 20211230185039_1.jpg 20211230184808_1.jpg

    I might get around to making the grass and sand actual BeamNG terrain instead of the texture it is right now.
    First, lets see if people actually download this.

    Bugs:
    - The guardrails are grabby.
    - Grass is not actual grass.
    - Sand is not actual sand.
    - Not optimized in any way.
     

    Attached Files:

    #1 POEPSNOL38, Dec 30, 2021
    Last edited: Jan 7, 2022
    • Like Like x 5
  2. lellolillili

    lellolillili
    Expand Collapse

    Joined:
    Nov 29, 2021
    Messages:
    136
    Mind sharing the tools you're using or some resources about porting *tracks* from blender to beamng? I'd like to get into this at some point but no idea where to start. I only found videos how to import a cube, or just the road.
     
  3. POEPSNOL38

    POEPSNOL38
    Expand Collapse

    Joined:
    Oct 14, 2015
    Messages:
    6
    For this map.
    I opened the game files from Assetto Corsa using a program called "3DSimED3"
    Then using that program I exported all the files as .dae files (with seperate textures)
    You can simply import "dae" files directly into your BeamNG map using the file browser in the in-game map editor.
    That's how I imported this map.

    The in-game map editor also has an option where you can simply use the visible mesh as collision data. So you don't need seperate collision meshes.
    I had some material issues, but those were easily resolved by giving all the material editor options a good look and just trying things out.

    I had never done this before making this map, and this took me about five hours to figure out. This is really not difficult once you understand the map editor a bit.
     
    • Like Like x 3
  4. lellolillili

    lellolillili
    Expand Collapse

    Joined:
    Nov 29, 2021
    Messages:
    136
    Oh wow for some reason I thought some blender was gonna be involved and it was gonna be a several hours job. Great to know!
     
  5. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    Well it was several hours, and you need Blender if you want guardrails that are not grabby.
     
    • Like Like x 1
  6. POEPSNOL38

    POEPSNOL38
    Expand Collapse

    Joined:
    Oct 14, 2015
    Messages:
    6
    Well, in most cases at least some blender work is needed. In this case I did use Blender to edit some fences that were in the way of the pit area.
    But this map happened to be good enough to import directly.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice