The TT Circuit Assen, The Netherlands. This is the most recent track layout. Map also includes the Junior Track. I converted this map from a mod for assetto corsa just for my own amusement, it turned out pretty playable. Original mod by NightEye87 Click Here (I have permission from the original creator to upload here) I might get around to making the grass and sand actual BeamNG terrain instead of the texture it is right now. First, lets see if people actually download this. Bugs: - The guardrails are grabby. - Grass is not actual grass. - Sand is not actual sand. - Not optimized in any way.
Mind sharing the tools you're using or some resources about porting *tracks* from blender to beamng? I'd like to get into this at some point but no idea where to start. I only found videos how to import a cube, or just the road.
For this map. I opened the game files from Assetto Corsa using a program called "3DSimED3" Then using that program I exported all the files as .dae files (with seperate textures) You can simply import "dae" files directly into your BeamNG map using the file browser in the in-game map editor. That's how I imported this map. The in-game map editor also has an option where you can simply use the visible mesh as collision data. So you don't need seperate collision meshes. I had some material issues, but those were easily resolved by giving all the material editor options a good look and just trying things out. I had never done this before making this map, and this took me about five hours to figure out. This is really not difficult once you understand the map editor a bit.
Oh wow for some reason I thought some blender was gonna be involved and it was gonna be a several hours job. Great to know!
Well, in most cases at least some blender work is needed. In this case I did use Blender to edit some fences that were in the way of the pit area. But this map happened to be good enough to import directly.