Latest Update: Apr/15/2025 Teaser Video -------------------------------------------- Tsukuba Fruits Line, located in the Ibaraki Prefecture of Japan, derives its name from the orchards lining its western entrance. Mount Tsukuba's peak offers a wide view of the surrounding farmland and rural landscape. The road is made famous by various distinctive roadside features, including raised curbs and deep drainage ditches. The Asahi Tunnel completed construction in 2012, rerouting a significant volume of traffic away from the pass. -------------------------------------------- Please do not reupload the track without my prior permission, share by posting a link to this thread. (You may host on BeamMP) -------------------------------------------- Features: -------------------------------------------- - Snowy Version - Revamped Vegetation - Revamped Guardrail Collisions (No stickiness!) - Two-Way Traffic - Realistic Ground Material - Time Trials - Dynamic Lights - Dynamic Night Shadows - PBR Materials - Graphics Control UI App -------------------------------------------- Bug reports are appreciated. -------------------------------------------- -------------------------------------------- Credits: Sega - Original Map (IDAS0) Zero (beamzero.net) - Lua programming and UI app BeamNG - Vegetation and other assets -------------------------------------------- Download all maps and be notified of updates: https://techeyy.gumroad.com/l/touge
Man you nailed the snow handling on this map, it feels great drifting around! I tried doing a run with no brakes, it went.. well?
Better than my uphill run in the LS. Not used to the snow handling when going for speed yet but I'll get there eventually. Also nice pfp, Gunsmith Cats is great.
The basics are there, the lines are good, just needs some improvement on acceleration and braking (like 1:25, you didn't reallly need to brake there ) Practice makes it perfect, so just keep going and you'll eventually get there, faster.
That was the first run I completed on it. I can run dry consistently but snow is just different. This run is very bad and doesn't even crack 2:20, and the upper limit for the LS without lowering the tire pressure below 25 psi seems to be 2:15.XXX based on other runs I have seen. Also run was done on the old version but the times should be accurate enough if the time trial locations haven't been changed.
Hey Techeyy, does this map have AI support for racing lines, so they don't hug one side of the inbound/outbound routes on this map? Noticed with earlier maps that the AI's not very good at racing unless using Script AI to take somewhat optimal lines.
When Col de Turrini? Racing line has more to do with how well the car handles in order for the AI to properly operate it, good brakes also help! I can´t believe nobody created drift missions for these maps or did I overlook them?
Here's what's meant by this. (thumbnail picture attached) The AI will take the left side, instead of the optimal lines through the corners from experience. Apologies for not clarifying earlier.
The Snow map is perfect I love the road sound effects but the normal Tsukuba map has no road texture for me, Is there a way to get the 1.2 version file? If not I think I'll be alright with the snow map alone.
I´m building drift missions for snowy, do you prefer bottom to top (uphill only) with stop and limited time (approx. 4 minutes) (both sides) or total uphill and downhill with stop and limited time (approx 8 min.)?
Hello! Thank you for this mod! But i see that some trees has "No Material"; and when i go to this map, it gives me "Fatal Lua Eroor". Can you fix it and update this mod? Please? I like your mod.
First of all, thank you for such a wonderful map. And no one knows what the problem might be here? Windows, headlight and taillight glass disappear when it snows or rains
I hope this is not a silly question I just downloaded this map, and was really really enjoying driving along some lovely looking roads, just getting into it, and the the road suddenly stopped, with some slightly looking glitchy polygons at the end of the single road. Is this normal and this is just a single road section to enjoy driving along till you reach the end? Or might something be a bit weird in how the map has been loaded up? I just downloaded the official ZIP file and placed it into my MOD folder: The map view showing the single road ending: My car stopping just before a tree in the road and weird polygons to the right, with no more road in front of me: