Solved Trigger by Nitrous Activation

Discussion in 'Mod Support' started by BombBoy4, Apr 16, 2018.

  1. BombBoy4

    BombBoy4
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    Joined:
    May 16, 2015
    Messages:
    1,601
    What is the jBeam "simpleFunction" parameter name that activates the glowMap when nitrous is being used? If it doesn't exist, how would one make it work?
    Example for JATO activation:
    Code:
        "glowMap":{
             //rocket exhaust shock diamonds
            "shockdiamonds_C":        {"simpleFunction":"jato",   "off":"invis", "on":"shockdiamonds_glow"},
        },
    Also the nitrous activation name for soundscapes to make a custom nitrous sound, example:
    Code:
        "soundscape": [
            ["name", "src"],
            ["horn", "art/sound/1807.ogg"],
        ]
     
    #1 BombBoy4, Apr 16, 2018
    Last edited: Apr 16, 2018
  2. thomatoes50

    thomatoes50
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    BeamNG Team

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    Jan 31, 2013
    Messages:
    722
    You would need a vehicle script somewhere to get the value for you
    Code:
    electrics.values.n2oActive = powertrain.getDevice('mainEngine').nitrousOxideInjection.isActive and 1 or 0
     
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  3. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Apr 8, 2014
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    I'll add a relevant electrics value to the game for a future update. :)
     
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  4. BombBoy4

    BombBoy4
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    Oh, forgot to put solved at the top lol
    I got it to work (thanks thomatoes50!), but good to know it'll be officially implemented :)
     
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  5. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    The official default electrics name will be
    Code:
    nitrousOxideActive
    to go along with
    Code:
    nitrousOxideArm
    nitrousOxideOverride
    that already exist.
     
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