The problem on your side. 5 people reported everything working. At least train appears. Try to move your mods outside unpacked folder and try again.
Roane County uses standard track width, while Subway car uses something other than standard track width, I think it was too narrow for standard tracks. I did fix it by setting names for cameras, probably it works for other people as they did not have other vehicles on map? Idk, but cameras need names for errors not to happen: "camerasInternal":[ ["type","x", "y", "z", "fov", "id1:", "id2:", "id3:", "id4:", "id5:", "id6:"], {"nodeWeight":2}, {"selfCollision":false} {"collision":false} {"beamSpring":100000,"beamDamp":500}, //hood cam ["cam1",-1, -5, 1.4, 75, "34r","26r","29r","27r","25r"], ["cam2",1, -5, 1.4, 75, "17l","24l","4","10l","34l"], ["cam3",0, -7.1, -1.6, 75, "34r","26r","29r","27r","25r"], ],
put the train on the tracks. i've spent a day trying --- Post updated --- the wheels get stuck on the track
Have you tried using the map editor? --- Post updated --- Is there any way to "center" the camera? The external view thinks the center of the train is at the bottom, so external view looks like this: It also seems to think the train is a lot smaller than it actually is, so it's always super zoomed in.
Try to put train close to rails. If it fails to drive pres f11 world editor will open and adjust train so it can hover above rails a little bit. But before pause game with J button. Once you adjust train press f11 again and you game will launch with adjusted train press J again to unpause the game and everything should work just fine. --- Post updated --- I don't know.
I love the F7A, but my only concern is that the wheels are too soft, causing the train to uncontrollably bounce, and sometimes derail itself going in a turn. Other than that, I like it! Edit: I forgot to mention that when I spawn it in, it spawns without the wheels.
All three of these locomotives are beautiful! I can't wait to see what else gets added to this pack! I'll be sure to test the EMD F7 A unit! Finally trains for BeamNG.drive! (So I tested it, and there appears to be a lack of wheels.) (actually other people seem to be getting the wheels, I can't find them anywhere?)