1. Stuck or having problems creating your mod?

WIP Train, Locomotives

Discussion in 'Land' started by zagdima, Aug 13, 2018.

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It’s time for the F7 A Unit to get its official name, but I need help naming it so vote.

Poll closed Oct 3, 2018.
  1. DMM 512 (Divine Motor’s Motor)

    58 vote(s)
    39.7%
  2. Rail King 13

    41 vote(s)
    28.1%
  3. Eastbound C Edition (C= Cargo)

    28 vote(s)
    19.2%
  4. Aura HammerHead Thrust

    13 vote(s)
    8.9%
  5. Your own Name (write it in forum)

    6 vote(s)
    4.1%
  1. zagdima

    zagdima
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    reload it
    --- Post updated ---
    Some tests...
    BeamNGdriveScreenshot20190103-23352609.png
     
    • Like Like x 6
  2. marlenemancuso

    marlenemancuso
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  3. SwagMaster11

    SwagMaster11
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    What map is that ? NYC subway lools really cool BTW
     
    • Agree Agree x 1
  4. fufsgfen

    fufsgfen
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    Using AI script, recording train paths, having trains going on map, kinda adds lot to game.
     
  5. SwagMaster11

    SwagMaster11
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    The AI Is annoying to set up and it drives like a drunk driver but with the Script AI, its a little better but they still drive kind of wacky
     
    #865 SwagMaster11, Jan 4, 2019
    Last edited: Jan 4, 2019
  6. zagdima

    zagdima
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    don't know how to add AI scripts and other stuff this station is from sketchup and still sucks. tunnels is better but without collision and more complex is curved tinnels which i didnt find ready to use. there are ready sets but they cost around 130$ but it doesnt guarantee they good. so i need to find another way to make curved tunnels.
     
  7. Insanegaz

    Insanegaz
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    Curved tunnels are easy to make in sketchup but obviously would be even better made in blender or something similar.
     
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    • Informative Informative x 1
  8. zagdima

    zagdima
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    Cool making. I know how to create it in a blender (i think :rolleyes: ). You Know i think we need same curved tunnel as rails we have so it will be easy to connect them together. So it will be like whole block rails + tunnel. But I have another thing to think about. 2 rails tunnels and 1 rail tunnel. what do you think do we need tunnels around existing rails or just create standalone tunnels?
     
  9. ThiagoJ7

    ThiagoJ7
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    Can you get me a link or a .zip archive of the EMD D70,Please!
     
    • Agree Agree x 1
  10. SwagMaster11

    SwagMaster11
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    What map is that?
     
  11. SwagMaster11

    SwagMaster11
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  12. zagdima

    zagdima
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    • Informative Informative x 1
  13. Tsutarja495

    Tsutarja495
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    I think that's @bob.blunderton's WIP city map.

    Nice R160, by the way.
     
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  14. maxwellm

    maxwellm
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    how do I connect the cars and if it uses nodes tell me how to open them
     
  15. slh1245

    slh1245
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    Could you tell @chris_lucas to release his steam train please.
     
    • Agree Agree x 1
  16. Gumball3k

    Gumball3k
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    Yes! PLEASE! I would love a steam locomotive in BeamNG!
     
    • Agree Agree x 1
  17. IAchievedBacon

    IAchievedBacon
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    Can you not be rude about it? Modding isn't a job, it's a hobby. And they aren't working on it 24/7 because of your demands. And I'm pretty sure chris_lucas isn't releasing his steam train.o_O
     
  18. Cheekqo

    Cheekqo
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    Banned

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    A pretty evident way of saying that something isn't going to be released is if it's been quiet for over 2 years.
     
    • Agree Agree x 1
  19. bob.blunderton

    bob.blunderton
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    I have subway tunnels and will send you a kit. Just send me a private message requesting them and I will get them ready to ship in 24~48 hours from when you send the message.
    If you already have my map, you can use the ones from there, as they're current (it is only lacking the sunken station that's most recently added which will be in the next beta by FEB 3rd - 2/3/19).
    I have reworked my underground station slightly when you sent me the subway train you bought/made, so it lines up a little bit better, but you can let me know if it's good or not.
    Give a shout if you don't have the November version of my map!

    My subway tunnels have:
    Short and long straight pieces.
    Straight pieces that are vertically curved to start or end slopes. These have several angles from shallow to about 10 degrees of slope.
    Curved pieces, these are from very slight (1.x degrees) to rather sharp bends (10~15 degrees or more, forget exact measure!).
    Tunnel mouth in new or old concrete graphic.
    Subway station with integrated building, with large enough entrance to drive a vehicle, and stairs with 'slope' collision like GTA series games, to facilitate vehicle egress/ingress.
    Sunken station (this is new and is featured within the last few pages of my Los Injurus City map progress. You can find this thread on forums>mods>maps>Los Injurus City Map).

    There is also available above ground:
    NO stations yet aside of sunken station - still working on some.
    Straight pieces, curve pieces, slope beginning and ends, small filler straight piece, road intersections perpendicular and (about) 30 degree angled.
    Bridges short and long with matching aged pillar (almost the same as highway ramp pillar, could be interchangeable). Bridges done in rather aged graphics.

    Everything - I mean everything - has LOD's and integrated collision.

    Let me know if you need anything for developing trains better & how I can help. My health has been atrocious lately so it's slowing me down - not to mention my C: drive committed suicide on the 28th of last month - thank goodness for backups - so progress got slowed down, but I am getting back on track now.

    Of course I love trains! They haul - and smash - pianos like no other! I just haven't figured out how to steer them or drift them yet - give it time, maybe I'm a tad slow.

    --Cheers!
     
  20. zagdima

    zagdima
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    Hello. I don't need anything for now. Thanks, And I don't have your map. I think you made a great map.
     
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