[Traffic] Even More Simplified Traffic

Discussion in 'Ideas and Suggestions' started by VirtualPenguinGaming, Sep 29, 2022.

  1. VirtualPenguinGaming

    VirtualPenguinGaming
    Expand Collapse

    Joined:
    Jun 15, 2017
    Messages:
    26
    Would it be possible to make it possible to pause physics for each car? If this is possible, then traffic could all be paused cars that are just being moved along roads as things would be moved when moving something in the World Editor.

    These paused cars could be unpaused if the player's car is within a certain radius of a traffic car.
    Don't know if unpausing physics for a few cars at once would cause a hitch or anything like that though. Maybe each car is simulated at 50% of realtime and then set to realtime when the player's car is within the radius?
     
  2. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    3,103
    the problem with this is that you'd still have to invent some way of actually running the cars along the road, and having them pointed in the right direction, etc. as currently all of that is still handled by basic physics.
     
    • Agree Agree x 1
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,341
    Why would you want that if the current simplified traffic cars are literally almost as simple as props? At this point it's not the physics being resource intensive but the 3D models of them probably
     
    • Agree Agree x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice