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[Traffic AI] Request to keep/implement possibly unintended feature

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SF1NX, Mar 4, 2025.

  1. SF1NX

    SF1NX
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    Joined:
    Dec 22, 2023
    Messages:
    154
    Hello, I have discovered a bug related to traffic AI that I would like to be kept or implemented as an official feature. Perhaps it could be an alternate traffic mode, like "start traffic (persistent)".

    Description:
    An unintended alternate mode can be activated with traffic that alters spawning behaviour. Vehicles in this mode will not respawn to stay within the vicinity of the player, making this a useful feature. They retain their traffic driving mode, making them drive safer than in regular random AI mode.

    Steps to reproduce:
    1. Spawn extra vehicle(s)
    2. In the radial menu, select AI > Traffic > Start traffic
    3. Once the AI is started, go into the radial menu and select AI > Stop
    This results in AI vehicles remaining in traffic mode, albeit now they will not respawn around the player.

    Steps to achieve intended behaviour:
    • Use AI > Traffic > Stop traffic in the radial menu to stop traffic vehicles
    • If you have already activated this mode, AI can be stopped by selecting AI > Stop again in the radial menu
    Benefits:
    This feature is beneficial for immersion, as it is useful for making small maps feel alive without running into the same 2 or 3 vehicles constantly. A great use, for example, is spawning a few trucks in the Industrial Area map, and having them pretend they're working around the site. It also helps with worldbuilding, as crashed AI vehicles remain stationary.

    Features:
    Functional:
    blinker usage
    hazard light usage on crash

    Non-functional:

    headlight usage


    Further response will be greatly appreciated.
     
    • Like Like x 2
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