TrackIr/Oculus Rift Support?

Discussion in 'Ideas and Suggestions' started by StarMaster, Aug 6, 2013.

  1. StarMaster

    StarMaster
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    It would be awesome to plug in my wheel and get my trackir working, maybe even the oculus rift when its out. Just imagine the feeling when crashing using the oculus rift :D
     
  2. theshark

    theshark
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  3. MrPink

    MrPink
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    So, what ever happend to this ?
     
  4. tdev

    tdev
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    BeamNG Team

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    Other things have more priorities, they changed the way the API works, requiring us to rewrite the complete code, pushing it back even further.
     
  5. MrPink

    MrPink
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    I see, so no time soon then ? :/ This (VR and TrackIR support) is pretty much the only 'key' thing I miss in the game after multiplayer to make it pretty much complete. x)
     
    #5 MrPink, Dec 25, 2015
    Last edited: Dec 25, 2015
  6. tdev

    tdev
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    BeamNG Team

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    yes, not soon :(
    Also, even it would work, most of the people would get the required framerate needed to not get seasick, so yeah. Lots of work ahead :)
     
  7. MrPink

    MrPink
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    But trackIR cant require the same amount of scripting tho ?
    Thinking since it dosent require dual rendering and such.
    "only" asign the head tracking to the "look around". :p
     
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