Released Top Gear Test Track - With Working Timer!...1:1 Scale

Discussion in 'Terrains, Levels, Maps' started by reginald, Apr 3, 2014.

  1. reginald

    reginald
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    This is something I made a while back.. intended to work on it more but never did..


    • This map has a working timer (thanks to fetthaufen for that - see the timer thread here for more info)
    • This map is very basic.. only tyre objects.. (and a few poly's added to the follow-through :) ) but is accurate (to about 1cm per km) in terms of the road layout (terrain is taken from aerial photos)
    • The timer system is very basic. Times are recorded in seconds (just do a bit of math to work out your time in minutes..)
    • Lap times seem to be realistic to real life. e.g. a fast lap in the hatch produces a time similar to a fast time in the 'reasonably priced car'.


    Notes / Tips


    There are a few checkpoints on the way but they are not marked..
    The timer does not 'count' as you drive.. it will only update when you pass CP's / Finish Line.
    Basically just complete a lap (of the actual Top Gear Route - look online if you are unsure) and you will see your fastest time appear in the list.

    To get the most accurate time... Press R / Reset and hit the gas..
    if you want to change vehicle.. make sure your vehicle is at the start / default spawn and then change your car.. this will give you the most consistent starting point (on the line..)

    vague technical note: Terrain textures have been saved without mipmaps as visibility was poor with default Beam Anisotropic settings... This means things look aliased.. if you want things to be smoother then re-save the dds with mips and up your Anisotropic filtering settings to max in gfx settings


    I hope it works for ya.. I've tested here on a clean, latest Beam install.
    If someone would like to update this map with objects / checkpoints / fix the timer to show minutes etc etc then be my guest..
     

    Attached Files:

    #1 reginald, Apr 3, 2014
    Last edited: Apr 17, 2014
  2. Autofan

    Autofan
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    Re: Top Gear Test Track - With Working Timer!... and Scaled Correctly...

    Very cool, thanks for uploading. :D
     
  3. KarlRyker

    KarlRyker
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    Re: Top Gear Test Track - With Working Timer!... and Scaled Correctly...

    Do you plan on continuing to create this map, or have you stopped?
     
  4. Fundador

    Fundador
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    Re: Top Gear Test Track - With Working Timer!... and Scaled Correctly...

    I plan to continue with it haha
     
  5. reginald

    reginald
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    Re: Top Gear Test Track - With Working Timer!... and Scaled Correctly...

    I might look at it again, but not in a hurry.. go for it if you can improve the visuals!
     
  6. Daguin

    Daguin
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    It seems the textures for the bushes are missing... Or is it just my game?
     
  7. tjspycorp

    tjspycorp
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    What are everybodies times? I managed to get a 80.309 with my tuned Lotus 49
     
  8. flutterbat

    flutterbat
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    0.00 The timer does not work
     
  9. tjspycorp

    tjspycorp
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    it doesnt show your time until you finish the lap
     
  10. flutterbat

    flutterbat
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    I did.... It just says zero each lap....
     
  11. tjspycorp

    tjspycorp
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    are you sure you're following the right route?
     
  12. flutterbat

    flutterbat
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    Yes I am! I seen the track on GPS I know how its configured
     
  13. reginald

    reginald
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    timer does indeed only update when you pass checkpoints / finish line.

    It was tested / working on a totally clean beam install a couple of days ago.
     
  14. CarbineCrazy

    CarbineCrazy
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    I think you'll be delighted to see that Kurtjmac used your track in one of his videos, reginald.

     
    #14 CarbineCrazy, Apr 17, 2014
    Last edited by a moderator: Oct 21, 2015
  15. reginald

    reginald
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    heheh, thanks.. was a nice looking run. I never really tried the Marshall on it but looks like it suits
     
  16. MetalMilitia623

    MetalMilitia623
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    Is this the best of the top gear tracks for this game? It looks very good just sort of barren at the moment. I guess I'll have to hop in the game and give it a whirl.

    After a few laps I have noticed there really isn't much frame of reference on the track. I know it's not really there (as one of the guests once said) but going into the hammerhead and the second to last corner you really have no clue where they are as you approach. I just did some quick research and found they do have some distance markers running up to the hammerhead starting at 150 not sure if meters or feet but there are three markers and they are in 50 unit intervals.

    As for the second to last corner (aka Bacharach) they have some tires it looks like on either side of the track to show you where the entrance is to the corner. I'm not sure if work is still being done on this but so far those are my suggestions to improve it.
     
    #16 MetalMilitia623, Jun 28, 2014
    Last edited: Jun 28, 2014
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