it look like the tires handle less than the real life. ex: at high speed if you turn very fast you can flip down and if you try to retry that in beamng the tires will slide until the stop of the car.
Each car has it's own unique handling. If a vehicle can flip by turning very fast, it probably got some very low rating in the security tests (Remember that video about the Jeep Moose Test?) Our tires at the moment have very similar grip levels to what a real tire can have, and we are constantly working and improving that.
ok thx to responding there were a video were a car flip over --- Post updated --- I tried at 80 with the covet with no esc of curse than it just lose control
I tried at 80 with the covet with no esc of c look after that --- Post updated --- anyway thx for responding.No need to start a debate for
Cars much harder to flip than a lot of people think. They're designed to slide instead of flip. The only vehicles that will flip with only steering inputs on flat pavement are big suvs. Even then you have to know what you're doing to get the weight to shift just right, especially on modern ones. Older ones on truck frames seem to have the highest propensity to flip.
Actually smaller vehicles are more likely to rollover then larger ones. But cars, vans, trucks and SUVs/CUVs are more likely to roll if they are taller rather then larger. For example a Mercedes A class hatchback is more likely to till up and roll than a big SUV like an Excursion as the big SUV can't change direction easily and has a lower center of gravity relative to its size. A big heavy frame, 4WD and a heavy engine lower a cars center of gravity. That being say the Roamer should roll a lot easier then ithe does, but that's probably because it's tires are way tof skinny, full size trucks and SUVS around that era had around 255 mm tires
centre of mass on an SUV is still higher from the ground than in a little car, yes relative to the overall body height its lower, but overall distance from ground is higher and therefore gives it a larger moment of rotation. Having driven both, can tell you first hand the SUVs roll one heck of alot more.
Huh? An Excursion is far more likely to roll than an A class. Excursions have big clumsy suspension and a high center of gravity, of which an A class has neither. I'd be very surprised to see someone roll an A class on flat pavement with nothing more than steering inputs.
They put too much weight in that jeep. We have that same exact one and it handles nothing like that one did (never close to flipping) I stopped believing that channel after that video
The European company that does elk tests got one to tip up on on two wheels before they added stability control. And the Excursion doesn't have clumsy suspension. It has very stiff suspension as do most heavy duty trucks that plus all the weight and the long wheel base make it very hard too change direction therfore harder to tip up on two wheels and roll. Maybe an A class might be harder to roll, but a small Ford Escape definitely would not be. The shape of the vehicles body contributes more to how easy a vehicle will roll then just having more ground clearance. Larger vehicles with more ground clearance mostly have a greater risk of rolling in a tripped rollover where something actually makes the suv roll
I'm a bit late to this thread, but since you asked devs to reply, here goes: Many cars in BeamNG.drive can be rolled on flat asphalt after modification to the tyres, suspension, and accessories that change the centre of mass. The handling overview on our Youtube channel even shows a Grand Marshal rolling over at high speed after the rear shocks are removed. The Yaris in the video you watched has been pretty extensively modified with a roll cage and possibly other safety equipment, not to mention being taller than a Covet, and for all we know the suspension may have been damaged too after the first rollover in the grass. Here's me rolling a Covet that's been raised a bit, had a roll cage installed and has reduced shock damping in the tuning menu:
About the tire grip: Cars in reallistic video games will always seem less grippy than real life cars. That's because in real life you feel the grip with all of your senses (and your ass) and you can see a much greater view of your envoirment out of the car window. In BeamNG and many other car games, you're not just looking through a car window; you're looking through a car window that's inside of a screen, not to mention that you're sitting still in a chair, which makes seeing things a bit harder and messes with your sense of speed, making it feel like you're going slower than you actually are, so when your car understeers at what feels like 20mph it might actually be 60mph in reality.
Also note that virtually any road-legal car will still understeer at 20mph in real life, if the steering is at full lock. And at speeds above that it only gets worse - matching the steering wheel input to the turn radius is pretty important, but somewhat hard to do without the sensation of cornering forces.