Hello to everyone who sees this! I am very new to modifying cars, and I have been quite interested in the tires, because they have a lot of aspects to them that can be changed. I have been using the DriveEditor program to mess around with the values, and I am curious to know just what some of the major parts of the tires are, and how they will affect the tires in-game.
Frictioncoef is grip I believe. Look at this thread: http://www.beamng.com/threads/1609-...the-Queen-s-english)-grip?highlight=tire+grip
Well... Frictioncoef definitely changes grip, and it isn't very nice to the suspension when its set to something high, like 1000. The Bolide tripods and flips if I use the throttle through a turn. O_O
If there was a way, and there may just possibly be one, that a car can stick to the road, not flip over when you turn, and can stop unreasonably well, without obliterating itself in the process, would be crazy stupid. I know it would be unreasonable, but it could be potentially cool.
If you lowered the center of gravity enough you could possibly have a drivable car with absurd grip, though I doubt the suspension would be able to take the abuse, even if you made it stiffer and heavier.
How would you lower the center of gravity? And what would be the best way to possibly make the suspension be able to handle that? (As long as I don't attempt to drive down Lombard Street at 100MPH )
Well, you could add a bunch of weight to the floor nodes, and reduce the weight of the roof (but not too much or it'll explode). Suspension: increase the node weights for everything involved (hub, axis points, etc.) and increase spring, damp, deform, and break.
Now, which nodes would belong to each part? (Would the rf nodes be for the roof?) EDIT: I think I found the roof nodes. I did also get the chassis to weigh more, and that definitely worked. Now, the steering needs some strengthening, and I can't find that part of the suspension makes it stiffer (it is now not supporting the weight of the chassis, but it will run, it just kind of drags)
You can look in the debug mode to find the node names. And the parts of the car are categorized in the files to some extend. Not sure exactly how specific.
Do you mean make the vehicle lighter to soften the load on the tires? Or do you mean making the actual tires lighter? Lighten the nodes of the body, for the lighter vehicle.
You'll need to reduce the spring and damp values of all beams attached to any node that you reduce the weight of. Usually just proportional (so if you cut the weight in half, then cut spring, damp, deform, and strength in half)
Okay, will the suspension always be low and bumpy when I spawn in no matter how high I set the scalebeam nodes?