Tire Modding

Discussion in 'Content Creation' started by Cardinal799, Nov 21, 2013.

  1. Cardinal799

    Cardinal799
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    Hello to everyone who sees this!
    I am very new to modifying cars, and I have been quite interested in the tires, because they have a lot of aspects to them that can be changed. I have been using the DriveEditor program to mess around with the values, and I am curious to know just what some of the major parts of the tires are, and how they will affect the tires in-game.
     
  2. Cwazywazy

    Cwazywazy
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  3. Cardinal799

    Cardinal799
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  4. Cwazywazy

    Cwazywazy
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    Well, YEAH.
     
  5. Cardinal799

    Cardinal799
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    If there was a way, and there may just possibly be one, that a car can stick to the road, not flip over when you turn, and can stop unreasonably well, without obliterating itself in the process, would be crazy stupid. I know it would be unreasonable, but it could be potentially cool.;)
     
  6. gabester

    gabester
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    If you lowered the center of gravity enough you could possibly have a drivable car with absurd grip, though I doubt the suspension would be able to take the abuse, even if you made it stiffer and heavier.
     
  7. Cardinal799

    Cardinal799
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    How would you lower the center of gravity? And what would be the best way to possibly make the suspension be able to handle that? (As long as I don't attempt to drive down Lombard Street at 100MPH ;) )
     
  8. gabester

    gabester
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    Well, you could add a bunch of weight to the floor nodes, and reduce the weight of the roof (but not too much or it'll explode).

    Suspension: increase the node weights for everything involved (hub, axis points, etc.) and increase spring, damp, deform, and break.
     
  9. Cardinal799

    Cardinal799
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    Now, which nodes would belong to each part? (Would the rf nodes be for the roof?)

    EDIT: I think I found the roof nodes. I did also get the chassis to weigh more, and that definitely worked. Now, the steering needs some strengthening, and I can't find that part of the suspension makes it stiffer (it is now not supporting the weight of the chassis, but it will run, it just kind of drags)
     
    #9 Cardinal799, Nov 21, 2013
    Last edited: Nov 21, 2013
  10. Potato

    Potato
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    You can look in the debug mode to find the node names. And the parts of the car are categorized in the files to some extend. Not sure exactly how specific.
     
  11. moosedks

    moosedks
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    how would I lighten the weight of a tire without exploding it? Not to jack the thread though
     
  12. Cardinal799

    Cardinal799
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    Do you mean make the vehicle lighter to soften the load on the tires? Or do you mean making the actual tires lighter? Lighten the nodes of the body, for the lighter vehicle.
     
  13. gabester

    gabester
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    You'll need to reduce the spring and damp values of all beams attached to any node that you reduce the weight of. Usually just proportional (so if you cut the weight in half, then cut spring, damp, deform, and strength in half)
     
  14. Cardinal799

    Cardinal799
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    Okay, will the suspension always be low and bumpy when I spawn in no matter how high I set the scalebeam nodes?
     
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