Tire marks and terrain height

Discussion in 'Content Creation' started by Paranoyd, Oct 15, 2013.

  1. Paranoyd

    Paranoyd
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    Joined:
    Sep 26, 2013
    Messages:
    5
    Hey guys, 2 quick (I hope) questions on the BeamNG editor. Making a map using only the editor (no 3rd party apps) and I noticed, after hours of drawing out the terrain height and saving, I no longer have any tire/skid marks on any portion of the terrain with any texture!? Is there a way to fix this, is it a bug or something more serious with the level I've been working on? The default levels still have the normal tire marks on them if I load one up.

    Not a huge deal for me, but I want to make sure I can keep working on the map without more issues popping up later on.

    Second comes when I try to import my terrain file (as a way of troubleshooting the above issue). It seems the ground level is preset based on the original map I started with. I've opened up various default maps, started fresh in the editor then imported my terrain map, but the actual ground height remains at whatever height the map I opened from the start had it set at. Sometimes my cars float a few feet off the ground, other times they fall through the texture and drive on an invisible barrier a couple feet below the terrain I imported. I've gone as far as deleting every object and everything from the list, on a blank, black, not lit map, I still hear the car reset and smack into some sort of "ground". Exactly where/how is this value set for the map? How can I change it?

    Note - on maps that I simply start fresh without importing a terrain, my height maps seems to work fine.
     
  2. 14ramosr

    14ramosr
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    Joined:
    Sep 7, 2013
    Messages:
    979
    have you restated the game? sometimes that fixes whatever random problems its encountering
     
  3. Paranoyd

    Paranoyd
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    Joined:
    Sep 26, 2013
    Messages:
    5
    Yep. Been working on the map for a few days now. Noticed the lack of tire marks the second day in.
     
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