Released Tire Gorilla (Realistic Friction Overhaul) VERSION 11 BASE

Discussion in 'Mods and Skins' started by Hodog2010, Oct 10, 2023.

  1. Hodog2010

    Hodog2010
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    have you felt like the cars felt slick? when you know this car can handle that 35 degree corner?

    well, your in some luck, Tire Gorilla completely overhauls beaming's stock friction, making the handling model really show some life, making the friction feel progressive, instead of it snapping from sticky to slick, drive each car with confidence knowing Tire Gorilla, has got your back.

    Drive each car once again, relearn how they drive, even your favorite two door, i promise it's just that good.


    i am working on making versions, to make beamng feel like other games when it comes to handling, just comment on what you want, but im currently working on a Dirt Rally, Forza mix.

    Recommended mods!

    Luke's Tyre Thermals!
    https://www.beamng.com/resources/luuks-tyre-thermals-and-wear-mod.26947/

    Chrystale's Weight Reduction Kit's (includes ballasts, which may be needed for certain race cars on slicks.)
    Currently being replaced by a new mod i am making, (Road-Works)
    https://www.beamng.com/resources/weight-reduction-kits.14880/



    CHANGELOG

    V11
    Tire Velocity dependence, small changes and fixes to all ground types
    i will now be focusing more on off-road types more as they are less to be desired and cause
    weird issues such as tires exploding on some surfaces. (not to big of a worry though)

    V10
    Small Fixes, not documented.

    V8 (FIXED!)
    ALMOST all materials have been finally done,
    tweaked asphalt for a bit of a better feel
    Remade for feel

    V7 (REDONE TO VERSION 8)
    i was given feedback that more materials needed work, not only was all materials redone once again,
    i also redone grass, wet asphalt, minor but significant changes to asphalt (will have different "track" settings like cold, warm, hot, basically meaning warm is in the middle between sticky and slick, while hot means its at the optimal grip etc,)
    right now the experimental version's "optimal grip" is set to 1, IF you want this changed, unpack the mod within beamng and set it to warm, = "ASPHALT">"strength : 0.95 or 0.9, experiment with it.
    i will experiment to get the optimal feel for normal driving conditions,

    slicks are a bit weird in this one for now, some cars flip, some don't, it's odd and will be fixed within a couple of days.

    V6.5
    Arcade Variant - more sticky, and forgiving to how you control vehicle.
    True-To-Life - Real tire coefficients, less forgiving, realistic slip,

    SLICKS WORK OK WITH TTL, UNSURE OF THE ARCADE VARIANT.

    V4
    a full road overhaul, grass, mud and rocks overhaul, doing some research on tire friction coefficients to get it right and comes to find out beamng is actually -0.20-0.25 percent off original real life value,
    I HAVE ALSO FINALLY FIXED SLICKS!

    V1.5
    finally got rumble strips on tracks accurate to life in terms of grip and slip,
    gravel also got a bit of work done to it, it will now feel more like solid ground, with the slip feeling of rocks.

    Feel Free To Give Constructive Feedback And Your Thoughts!
     

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    #1 Hodog2010, Oct 10, 2023
    Last edited: Mar 4, 2025
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  2. golgo1387

    golgo1387
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    I use EXTRAGRIPTIRES by Smatdude13. It adds an "Extra Grip" tire variant for each default tire, which gives you a slider control in the Tuning section that goes from 1 to 50. 1 being the tire's default friction value, 50 being so grippy you can literally drive on ice as if it's asphalt. How does yours work?

    EDIT: Btw, race tires in the default game have always had the ability to roll certain cars. I can put them on a bone stock Hirochi Sunburst and roll it in an aggressive turn. Same for the Bolide and 200BX. The fix is to put the race tires only on the main drive wheels.

    Also....I did some experimenting with the vanilla cars, no mods, and I can only take a 90 degree turn 4mph faster with a Scintilla than a Picollina. There's something very wrong about that. A pure bred sports car not being able to take a turn several miles per hour faster than a Volkswagen Beetle knockoff? So I've given up on BeamNG.drive being a good sim at precision road racing.
     
    #2 golgo1387, Oct 10, 2023
    Last edited: Oct 10, 2023
  3. Hodog2010

    Hodog2010
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    well unlike modifying the tires itself, i modify the materials properties for asphalt etc, and have it apply to groundmodel.json
     
  4. golgo1387

    golgo1387
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    Yeah I saw that when I opened up the .zip file. I guess that's way easier.
     
  5. Hodog2010

    Hodog2010
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    give it a try it's alot of fun, drag it into your mods
    EDIT: Oh you did lol.
     
  6. golgo1387

    golgo1387
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    How hard would it be to make a mod to change the default Environment values? I want every map I load to be Sunset time, 0 Cloud Speed, 0 Cloud Cover, and 0 Fog Density. (see attached pic). Thanks.
     

    Attached Files:

    • Screenshot2023-10-10063554.jpg
  7. Hodog2010

    Hodog2010
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    im not sure
     
  8. Hodog2010

    Hodog2010
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    bumping thread apologies
     
  9. robben896

    robben896
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    Is the g meter consistent with your friction values as in real life examples match up with your modded values?
     
  10. Hodog2010

    Hodog2010
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    huh i haven't thought of that, i haven't tested.
     
  11. robben896

    robben896
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    No i mean like are your lateral g values in game what you would expect in real life?
     
  12. Hodog2010

    Hodog2010
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    yes actually, very close to IRL counter parts i've driven, like my buddies '99 GMC Sierra and a Honda Civic SI with the factory HPD package, and they drive and handle VERY VERY close to the real cars
     
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  13. Hodog2010

    Hodog2010
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    bumping this thread once again due to the update.
     
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  14. eggward

    eggward
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    one thing i dont like about the game is how you can just slip and slide on grass and dirt. will it be possible to flip your car when losing control with this?
     
  15. lilexjecto

    lilexjecto
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    red all of the comments and didn't got it, how this thing works?
     
  16. Vantello

    Vantello
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    The link for Luke's Tyre Thermals takes me to the Weight Reduction Kit mod.
     
  17. Hodog2010

    Hodog2010
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    ah thank you i'll fix it
    --- Post updated ---
    yes, and the friction is done accurately, anything over 50+ will be possible for your vehicle to roll, keep in mind that rolling in grass at these speeds also depends on your vehicle's center of gravity.
     
  18. robben896

    robben896
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    Can you do video comparison of base game vs your mod?
     
  19. Hodog2010

    Hodog2010
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    i am working on a trailer for it, but i don't plan on doing comparisons, as it would be a waste of my personal time doing so, plus it's a pretty big change so i don't see why i generally should...
     
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  20. Dieter Huysamen

    Dieter Huysamen
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    nice! will check this out today :)
     
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