I made a inputmap for Thrustmaster Ferrari GT Experience (this is taken for a basis, so thanks AbesMapper ). Change the GUID to your in file and copy to scripts\client\inputmaps\ . Have fun
I have the Thrust master Ferrari GT setup and I took a look at this. Something in the file confused me. Why do you have a slider set to clutch when no such control exists on the wheel or pedals? And why do you have 5 axes indicated when really there are 3?
This has become quite unusable... I only get this problem with this inputmap. It behaves like a keyboard, tap the brake and it brakes for like 2 seconds. The auto gearbox doesn't like this, when cruising and then coming to a full stop, the auto clutch doesn't engage and the car pulls forward until I tap the accelerator again. Same goes for going in reverse. It's really annoying
hello im trying it i get the zip and put in input , click in yes change and go to game and no work... :S what need? i change the name too and no work :S
When I start the game or a level, it comes up with this and not the GUID :/ Please go to this link to check it out! http://www.mediafire.com/?hzafzw99ygbp2pb
Well I'm not getting how should I install this mod for me off the fgtrumble3in1.inputmap geito you're in the folder BeamNG.drive-0.3 \ scripts \ client \ inputmaps when I do that it does not catch!
I downloaded this and put it into Inputmaps inside my BeamNG.Drive folder, But none of the buttons or pedals worked when i tried :\
how do I install it already lah put it in scripts\client\inputmaps\ more is not working ?? - - - Updated - - - al this my log!