Please ensure you've removed old versions of this map which may conflict. This will not conflict with So-Cal Interstate nor will it conflict with Black Hills map or any others. Please post bugs with Nevada Interstate to this thread, including bugs (if any) that would be/are introduced with version updates in the future. This update fixes invisible walls bug, removes all highway mesh roads in favor of decal roads, fixes the AI's fear of bridges and certain mountain roads over tunnels, and generally is a quality-of-work improvement over the previous update. Road mileage remains the same (for the most part), but the roads are smoother this time around. This should pretty much do it for this map, please let me know if there are any unworking textures, collision errors, or other badness. Corners have also been banked in many (but not all) spots. There's also some awesome new rock formations here. As usuall, only bug that could be found is lamp posts eat cars, DON'T HIT THE LAMPS. Use THIS NEXT LINK to find the mods resource that this forum map-dev thread became. http://www.beamng.com/resources/nevada-interstate-prequel-to-so-cal-interstate.922/ You don't need to download again if you got v4 from mega before it went to the MODS section, it's the same file as I had posted here with a Mega link previous to posting it in the mods forum! Again, it's now on the mods section, for everyone to try. The mega link was taken down. It was only here as a courtesy for those following this thread to find it easier as I initially had trouble uploading it to this site (my connection drops randomly, though it doesn't seem to bother Mega). Pics updated to reflect quality of work improvement version 4. CREDIT TO THE ORIGINAL MAP AUTHOR *OUERBACKER* for geometry such as the tunnel model(s), the pretty mountains/terrain, and the placement for many of the surface roads and all the other buildings and other odd'n'ends that pre-existed the interstate and the many roads I made. Credit to GHOST for his lights in Ghost's map. Only the MODEL for the static mesh is used. Don't crash into these, BAD things happen! http://www.beamng.com/members/ouerbacker.3611/ Enjoy 15.4 miles of highway (outer side) or 14.7 miles of highway (inner side). It loops onto itself after you pass about 10 or 11 interchanges and 2 short tunnels and one loooong one-mile tunnel through mountainous (and some flat) terrain. Intersections as real as possible. Highway is as smooth as possible. Bridges have a bit of a bump [lessened] but that is normal if you've ever driven a real car. Read the last post on page 2 for more things. Ignore the lack of refinement of the starting point, it's mostly temporary for now and is low-priority - you won't be spending much time down there anyways. Drive pretty much in any direction for a mile or two and you'll hit highway (look for the lights). PLAY THIS AT NIGHT FOR BEST EFFECT. Decent video card is recommended. I get 40-55fps on a Radeon 7850 2gb with a slight OC. It needs some more guard-rail placed (done, just added a bit more to prevent some crossover accidents). As I said, read the last post by me on PAGE 2 for more infos. GPS and AI support are in. Fixed: Starting point bugs where you could fall thru walls. A few texture errors, and a tire-flat bug on an offramp when driving the wrong way. AI acted goofy is fixed, Invisible walls fixed (game update!). There should be NO show-stopping bugs or other fun-ruiners. I think a bunch of wind turbines in the NW side of the map disappeared due to the deletion bug, will fix that before it's made public on the mods page. If there is anything left to fix, let me know, if not, this will find it's way to the mods page shortly.