WIP Beta released The CrashHard Classic (0.95)

Discussion in 'Land' started by CrashHard, Aug 29, 2020.

  1. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,421
    Thank you for the help, I will add it to the mod when im home from work today.
     
    • Like Like x 1
  2. combatwombat96

    combatwombat96
    Expand Collapse

    Joined:
    Sep 19, 2018
    Messages:
    649
    uuh just feel pointing this out but flatheads didn't rev out 5 grand and a 5.5 liter flathead v8 seems very unlikely, something about 4-4.8 liter would be much more period correct and thats a lot of torque too, the whats available at 500 rpm is what these things would have produced not that insane 429 pounds of torque
     
    #202 combatwombat96, Oct 2, 2020
    Last edited: Oct 2, 2020
    • Like Like x 1
    • Agree Agree x 1
  3. The Conqueror

    The Conqueror
    Expand Collapse

    Joined:
    May 23, 2014
    Messages:
    55
    Pedals for what? I mean our Studebaker has foot pedals obviously, but most of them, ours included, had a hand throttle for controlling idle rate, a spark advance lever to advance or retard the spark plugs, and a light switch all on the steering wheel. Really the only things you could adjust on the dash was the choke and heat shield and a dash light lol...
     
  4. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,958
    Wow.. the ECU in this cars was... The driver lol.. changing spark timing and all.. sleeper mode active!
     
  5. FlippyJimJams

    FlippyJimJams
    Expand Collapse

    Joined:
    Jul 19, 2020
    Messages:
    144
    Yeah, let me clarify my previous post. I meant that some car companies had already switched over to throttle, brake, and clutch pedals by the 30's. I've driven a 32 model a and it didn't have any spark advance or idle (a great improvement over the t) but I could be wrong. I'll take your word for it
     
  6. The Conqueror

    The Conqueror
    Expand Collapse

    Joined:
    May 23, 2014
    Messages:
    55
    Exactly, you literally have full control of the car, not to mention having to double clutch and stuff like that lmao

    Yeah pretty much everyone had, the hand levers and stuff were meant for when you first started it and if you were in a very cold climate or something. By the early thirties the "technology" had improved enough that most of that was unnecessary...
     
    • Agree Agree x 1
  7. MrAnnoyingDude

    MrAnnoyingDude
    Expand Collapse

    Joined:
    May 4, 2016
    Messages:
    1,968
    If it's an early 30s car, isn't it making too much power? It gets 193 HP out of a 5.6 V8, when IRL Marmon needed an 8.0 V16 to make 203 HP, and the more mainstream Cadillac had a 7.7 V16 make 165. And if it's a high-end car, then the wheelbase should be far more than the current ~120".

    The performance specs are also unrealistic - I went 0-100 km/h in 8.5s, effortlessly got past 150 km/h, and had a stopping performance of 55 m on 100-0 km/h, comparable to an early Jag XJ6 or Saab 99.
     
    #207 MrAnnoyingDude, Oct 10, 2020
    Last edited: Oct 10, 2020
    • Agree Agree x 7
  8. Krolfox

    Krolfox
    Expand Collapse

    Joined:
    Jun 17, 2013
    Messages:
    61
    Just came here to report that the CrashHard Classic crashes my game since the update.

    The game would just crash on the final stretch loading a level.

    I tested this on a fresh install, installing one mod after another, clearing the cache after every attempt.
     
  9. NOCARGO

    NOCARGO
    Expand Collapse

    Joined:
    Apr 1, 2019
    Messages:
    1,503
    It works fine over here. (?)
     
    • Agree Agree x 2
  10. Krolfox

    Krolfox
    Expand Collapse

    Joined:
    Jun 17, 2013
    Messages:
    61
    I just checked it again and it persistently seems to be caused by this mod.
     
  11. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,421
    I have no problem with it. I have with my CrashHard 2.0 map. But not the car.
     
    • Agree Agree x 2
  12. Johnny Wilson

    Johnny Wilson
    Expand Collapse

    Joined:
    Aug 5, 2017
    Messages:
    121
    I loaded in the CrashHard Classic to test out your problem but it loads in perfectly fine for me. You might have installed a corrupted file for the mod.
     
    • Agree Agree x 1
  13. ltntai

    ltntai
    Expand Collapse

    Joined:
    Mar 18, 2017
    Messages:
    523
    Transmission tunnel cover is still missing in 0.98.6?
     
  14. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    435
    I downloaded the mod but the body is not displaying
     

    Attached Files:

    • 2021-06-09.png
  15. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    3,617
    Clear cache
     
  16. Plymouth Superbird 1970

    Plymouth Superbird 1970
    Expand Collapse

    Joined:
    Nov 15, 2015
    Messages:
    1,143
    What mods do you have?
     
  17. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    435
    I only have this one enabled along with the straight 8 engine mod
     
  18. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    3,617
    Its definitely something in your end. Clear your cache
     
    • Agree Agree x 2
  19. Agent_Y

    Agent_Y
    Expand Collapse

    Joined:
    Jul 10, 2020
    Messages:
    7,169
    Sorry for bump but I just noticed how unrealistically tiny this car is. A 1.34m dwarf dummy barely fits in it.
    dassasads.png
    Would it be asking for too much if it was made about 30% bigger? It shouldn't even be too hard, just time consuming. In the main Jbeam file below the controller you can add this, it will rescale all the flexbodies:
    Code:
    "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
         {"scale":{"x":1.3,"y":1.3,"z":1.3}}     
         ],
    And then you can rescale node positions in every Jbeam file, NodeTool can help: https://www.beamng.com/threads/nodetool-move-scale-nodes-based-on-a-number.9920/
    And then fix all the props, cameras and offsets manually, resize the wheels too, and possibly also beam values if this breaks some of them.
    If this is too much work for you then you don't have to do it, but it would make the car more realistic. That's the only complaint overall I have about this mod, overall it's amazing!
     
  20. Crazyjr

    Crazyjr
    Expand Collapse

    Joined:
    Aug 1, 2017
    Messages:
    150
    While i do agree, these cars were not built for comfort, they were base transportation also built in a time where people were a little shorter and thinner on average) than they are todaySo it might be historically right
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice