1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

The Beauty of Torque 3D

Discussion in 'General Discussion' started by Josh2009ers, Jul 21, 2017.

?

What is your favorite thing about Beamng?

  1. The amazing graphics.

    19 vote(s)
    19.6%
  2. The physics.

    83 vote(s)
    85.6%
  3. The progress thus far.

    31 vote(s)
    32.0%
Multiple votes are allowed.
  1. Josh2009ers

    Josh2009ers
    Expand Collapse
    Banned

    Joined:
    Feb 25, 2017
    Messages:
    115
    Hey guys, here are some examples of other games Utilizing this AMAZING engine!

    https://www.garagegames.com/games/3d-games

    Some really good titles, right?

    Beamng is surely on its way to the top of motorsports simulation!

    Here is a Beamng video from over 5 years ago:

    They've come so far!
     
  2. Tsutarja495

    Tsutarja495
    Expand Collapse

    Joined:
    Mar 16, 2014
    Messages:
    820
    No. Well, except for Blockland maybe.
     
  3. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,195
    Don't want to be rude... But this wasn't version wasn't using Torque 3D ^^
     
    • Agree Agree x 5
    • Like Like x 1
  4. TechnicolorDalek

    TechnicolorDalek
    Expand Collapse

    Joined:
    Dec 6, 2013
    Messages:
    1,026
    the video literally says cryengine3

    cryengine3 has far superior graphics to torque3d

    the graphics quality has only declined over time

    u best be playin here boy
     
    • Agree Agree x 4
  5. Rainvest

    Rainvest
    Expand Collapse

    Joined:
    Dec 26, 2014
    Messages:
    1,906
    I think the graphics has declined in quality since the torque3d switch
     
    • Agree Agree x 2
    • Like Like x 1
  6. Dyghaun

    Dyghaun
    Expand Collapse

    Joined:
    Jul 12, 2017
    Messages:
    149
    why did Bng switch to torque3d?
    will we ever go back to cryengine? or maybe some other...

    Bng looks good despite not focusing on that, but making it look better sure would be appealing...
     
    • Like Like x 2
  7. StarredKing101

    StarredKing101
    Expand Collapse

    Joined:
    May 17, 2017
    Messages:
    151
    They won't be coming back, torque 3d is better as in the simulation part, (i think) which is the most important. You can download reshade, but they are not going to focus on it. And it's easier to make map with torque.
     
    #7 StarredKing101, Jul 22, 2017
    Last edited: Jul 22, 2017
    • Like Like x 1
    • Agree Agree x 1
  8. Josh2009ers

    Josh2009ers
    Expand Collapse
    Banned

    Joined:
    Feb 25, 2017
    Messages:
    115
    Don't want to be rude... But did you even read the last line? XD
     
  9. Srockzz

    Srockzz
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    2,185
    Numero 1.
    That was on CryEngine. Harder to program, and i think they didnt use it for licensing reasons.
    Numero Two.
    CryEngine handles Physics in a different way. Physics on Torque3d are better (atleast on the simulation level)
     
  10. Tsutarja495

    Tsutarja495
    Expand Collapse

    Joined:
    Mar 16, 2014
    Messages:
    820
    But Torque3D is kind of crap in other departments.
     
    • Like Like x 2
  11. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,803
    For $20 I got an entire game engine along with a fantastic physics sim all nice and tidy. You can say what you want about Cryengine
    but I seriously doubt you'd get that and the infinite moddability that Torque3D offers. With Torque 3D and all it's "faults" we get a hassle free
    open source sandbox that is limited only by our imaginations.

    I am a graphics whore like anyone else but I have no problem what so ever trading a bit of that for the freedom to do what I want in
    Torque. It also proves how awesome the devs are at maintaining the freedom they see as a critical part of their theory with BeamNG.

    Don't forget that the devs are taking Torque3d into new territory every day and the beauty of an open source scheme is that they can make it
    their very own custom engine, tailored to anything they see fit.

    Doing that with Cryengine or others will cost you and I big bucks and god knows what else for modders.
     
    • Agree Agree x 9
  12. DriftinCovet1987

    DriftinCovet1987
    Expand Collapse

    Joined:
    Apr 14, 2016
    Messages:
    1,393
    I've been watching quite a few pictures of game maps being created with Unreal Engine and CryEngine for my summer schooling, and I've noticed that most of the time, all of these maps are made with almost entirely stock stuff, and that modding...ehhh...well, I just looked up "is cryengine modding possible", and I noticed that the CryEngine devs are planning on throwing out modding altogether. That would be a serious issue for modders like NinetyNine, crashmaster, mike94, and others. The fact is, that if Beam was made in CryEngine, I think that we would have a whole load of issues with all sorts of things, and I've actually played some pretty cheap-looking games (like Need For Madness; Drift Battle 2; Super Drift 1, 2, and 3; A Small Car 1 and 2; Redline Rumble series; the first two Burnin' Rubbers; an old Speed Racer game from the early 2000s), and those games were captivating because of their gameplay, not because of their graphics. Games which focus entirely on graphics, in my opinion, are likely going to leave a lot to be desired in terms of gameplay. I'm not saying that good-looking games are automatically going to be boring to play, and I also think that BeamNG could use a little bit more graphical improvement, but for a game based around such a disadvantaged engine with so much processing power devoted to the soft-body physics that no other game has to run, it's absolutely gorgeous.
     
    • Agree Agree x 4
  13. Dyghaun

    Dyghaun
    Expand Collapse

    Joined:
    Jul 12, 2017
    Messages:
    149
    I guess the engine doesn't matter all that much when it comes to graphics...

    Beam looks great even without reshade if set to max, and it can really depend more on the map and car assets being good and 'HD' than the engine being this or that.

    Get the best maps and cars, add ReShade and it looks just as good as any next-gen...

    I didn't know about the relation with physics and content creation...

    but I take the cool game over the pretty one any day..
    looking at other game companies for instance, Bethesda is always criticized about graphics, but their games are a lot better and open than EA's.
     
    • Agree Agree x 2
  14. NistingurA

    NistingurA
    Expand Collapse

    Joined:
    Nov 22, 2013
    Messages:
    2,098
    If you care so much about graphics then stop playing the game, then please get out.
    If you don't appreciate what the physics in this game can then beamng isn't for you.

    I see your point but it would be best to just stop mocking the engine for its outdated graphics. I mean with some postfix work it can look decent.
     
    • Agree Agree x 3
  15. Vinh

    Vinh
    Expand Collapse
    Banned

    Joined:
    Nov 15, 2015
    Messages:
    2,975
    Screw anyone who complains about the game's graphics
    We all know that Torque3D is a bit graphically out dated, however, if you have half of a brain and spend 15 minutes or so toying with the PostFX settings, you can have pretty good pics (Just see @NistingurA's posts, he only edit PostFX, however, i do think that his setup may not fit low spec pcs)
    Here's my PostFX edited one. It may appear shitty to you but due to the techincal limitations of my old gaming laptop's 10 year old hardware, it has to be set like this

    Like @NistingurA said, we don't play beamng for graphics, if you favor graphics above physics, i suggest you to play Grand Theft Auto V...
    Please, just don't bitch over the devs for the game's graphics. Be thankful for it's beautiful physics engine...
     
    • Agree Agree x 2
  16. Josh2009ers

    Josh2009ers
    Expand Collapse
    Banned

    Joined:
    Feb 25, 2017
    Messages:
    115
    Are you talking to me?
     
  17. NistingurA

    NistingurA
    Expand Collapse

    Joined:
    Nov 22, 2013
    Messages:
    2,098
    No

    To all the kids who cry about slightly bad graphics
     
    • Agree Agree x 1
  18. Josh2009ers

    Josh2009ers
    Expand Collapse
    Banned

    Joined:
    Feb 25, 2017
    Messages:
    115
    Ohh! I don't understand why people say that... The graphics ARE good and they keep getting better. I have a feeling most of the people that complain about graphichs are running it on an Intel Pentuim 2 cpu with Nvidia 210 gpu!! XD
     
  19. BombBoy4

    BombBoy4
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    1,601
    The graphics aren't AAA, no doubt, but when you have a strong enough PC, it doesn't look bad. Pair that with some good FX settings and it's pretty good.
     
    • Agree Agree x 1
  20. DriftinCovet1987

    DriftinCovet1987
    Expand Collapse

    Joined:
    Apr 14, 2016
    Messages:
    1,393
    In this world of make-it-look-good-and-add-500-quadrillion-hypercars-and-don't-give-too-much-to-physics-or-gameplay games, BeamNG really stands out from the crowd in one major way. It makes the boring, slow, crappy cars that are often tossed aside by the vast majority of AAA game players, and turns them into amazing vehicles to drive around and have fun with.

    Think about it. Would cars like the '96 Pessima, LeGran, Wendover, Bluebuck, Burnside, Pigeon, and Gavril trucks rise to as much fame as they have in Beam if they were released in, say, Forza or Need For Speed? No.

    -The '96 Pessima, LeGran, and Wendover would just be three ugly, slow sedans.
    -The Gavril trucks would merely be four big, heavy trucks with no real purpose.
    -The Pigeon would be looked down upon as the piece of junk that it actually is.
    -The Burnside and Bluebuck would be two old, slow sedans that likely would get V12-swapped instead of being left stock.

    However, in Beam, each of these cars are popular with the community because of how they're simulated by Torque3D. Driving any one of these cars at 30-50 miles per hour feels just as amazing, in my opinion, as driving any super/hyper car at over 150 miles per hour, as Beam cars feel so much like actual cars, not chiseled rocks with wheels carved into them. Chasing down a base LeGran with a base Pigeon around a run-down industrial site, drifting a base Pessima through an old port, racing trucks around a racetrack, rallying a stock Burnside, and so many more activities done in Beam feel so much more amazing to accomplish than what a AAA game could give for similar activities as I actually feel like I've done something amazing by taking a car (or cars) completely unsuited to the task at hand, in a physics engine that is highly punishing towards the unskilled, and making those things work.

    Just look at the most-popular vehicle mods that have been released as of late. Have they been super/hyper cars? Nope. In fact, the Satsuma 210, the most-popular mod as of late, is the #1 mod because of its amazing quality, incredible customization, and because of how Torque brings out the best from the little car's base models. Seriously, it doesn't take that much speed to satisfy most BeamNG.players. We tend to have a whole load of fun with cars that top out at less than 200 miles per hour on here, as the physics makes cars like the Maluch, Dove, four-wheeled Pigeon, and Belaz more exciting to drive than they normally would be.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice