The BeamNG Institute of Highway Safety -Crash Hall- -Beta- https://www.beamng.com/resources/b-i-h-s-crash-hall.3205/ Merry Christmas and Happy Holidays.
Maybe you should supply a Wheelrail that the vehicles wheels go between? That way doing crash tests will be more accurate.
This looks amazing, can't wait! I wonder what it would be like if you made a city map with this much detail
...5 fps like. im already in the fps danger zone with this one. slowly learning how to do lod's and simplifying the models to get as much out of as possible. ill try to do the best but some potato users even complained about the parkade being laggy wich runs on constant 50-60fps on my machine (wich isnt the newest) on highest settings with reflections and all... im afraid i cant help those peolpe.
My specs in signature, what FPS do you think I could get? You could also make multiple versions of the map like they did on Mammoth Valley. With some being FPS optimized.
in its current state it gives me 35fps at the start point facing forward and drops below 20 by entering the mainhall. (on high settings with reflections and shadows enabled) wich i consider unbearable. but simplifying the models does alot, and once i grasped how to setup lod,s, everything should be mellow. my specs: i7-2600K 16GB DDR3 RAM GTX660 2GB Win7 Ultimate
I don't want to be one of those people that always say "beta test pls", but if you want anyone to test it out, I can. I have the PC that is in my sig and a average "gaming" PC (8 GB RAM, AMD A10 Black Series, and a 750 Ti SC)
no =\ (my computer was like $300 usd) (with a bunch of free parts from my uncle) (not counting the free parts)
I did. Plus it’s a laptop with a GTX 980M and an Intel i7. I went all out when I bought it. I needed something that lasts longer than my mid range Dell Inspiron that played games very poorly.