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The AMD FSR 3.0

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Szajbus w BeamNG, Dec 28, 2023.

  1. Szajbus w BeamNG

    Szajbus w BeamNG
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    Joined:
    Sep 2, 2023
    Messages:
    16
    Since the code of the FSR 3.0 technology was shared to audience a few days ago, does anyone think about implementing it to BeamNG.drive? Of course after finishing Vulcan. Also, with that topic comes DirectX 12 and conversion to that. Are there any plan for that?
     
  2. JlnPrssnr

    JlnPrssnr
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    Joined:
    Jun 15, 2016
    Messages:
    433
    The devs already said that they are working on adding motion vectors to the engine. Once that's done, they can integrate FSR
     
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