Texturing on map have problems

Discussion in 'Mod Support' started by maty, Jun 3, 2018.

  1. maty

    maty
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    Joined:
    Mar 9, 2017
    Messages:
    636
    I have problem with map. I converted map from assetto corsa,and texturing was easy,like other normal maps.
    but i founded problems

    body_s105_dds is name of blender texture. I renamed it to body_s105 and it still doesnt working (i just deleted _dds)
    screens:
    upload_2018-6-3_14-9-7.png
    and there is materials.cs link

    singleton Material(body_S105_dds)
    {
    mapTo = "body_S105_dds";
    colorMap[0] = "levels/Semetin/body_S105.dds";
    specular[0] = "Black";
    translucentBlendOp = "None";
    };
    House and buildings have same texture problems.
     
    #1 maty, Jun 3, 2018
    Last edited: Jun 3, 2018
  2. maty

    maty
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    Mar 9, 2017
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    i know,my erorr. but if i was fix this problem in mapTo,still not working
     
  3. maty

    maty
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    Mar 9, 2017
    Messages:
    636
    can someone help please?
     
  4. fufsgfen

    fufsgfen
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    What you have shown appears to be correct as much as I can understand, without more information there is not much we can say about this.
     
  5. TheDiamondLord8

    TheDiamondLord8
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    Jan 2, 2017
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    What map are you trying to convert, off of interest? (I would love to see Monza 1966 Full Course, track is in the game)
     
  6. BeamCarHomeTrade

    BeamCarHomeTrade
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    Sep 30, 2017
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    808
    Map editor>materials>choose material
    And put the texture diffuse,normal,specular map
     
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