I have problem with map. I converted map from assetto corsa,and texturing was easy,like other normal maps. but i founded problems body_s105_dds is name of blender texture. I renamed it to body_s105 and it still doesnt working (i just deleted _dds) screens: and there is materials.cs link singleton Material(body_S105_dds) { mapTo = "body_S105_dds"; colorMap[0] = "levels/Semetin/body_S105.dds"; specular[0] = "Black"; translucentBlendOp = "None"; }; House and buildings have same texture problems.
What you have shown appears to be correct as much as I can understand, without more information there is not much we can say about this.
What map are you trying to convert, off of interest? (I would love to see Monza 1966 Full Course, track is in the game)