Unsolved Texturing issues.

Discussion in 'Mod Support' started by Srockzz, Jan 28, 2017.

  1. Srockzz

    Srockzz
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    Joined:
    May 16, 2015
    Messages:
    2,185
    Here we go again with more problems.
    Now with textures!
    screenshot_00082.png screenshot_00083.png
    How do i fix all those back spots and "Broken" Textures?
    I cant figure out how to edit the original car textures
    (If anyone is willing to give me "Long Term" help with this to get this mod finally out, Please pm me)
     

    Attached Files:

  2. meywue

    meywue
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    BeamNG Team

    Joined:
    Nov 19, 2015
    Messages:
    339
    Hey,

    unfortunately the UVs of your mesh are off and do not fit the texture of the ETKi.

    E.g the roof:
     
  3. Srockzz

    Srockzz
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    May 16, 2015
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    Alright, so what do i do then?
     
  4. meywue

    meywue
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    Administrator
    BeamNG Team

    Joined:
    Nov 19, 2015
    Messages:
    339
    Ok, there are at least two ways to solve the problem.

    It seems that you unfortunately already changed a bulk of the UVs.

    So you either have to redo the UVs to match the existing texture. That might be difficult since you made major changes to the mesh or you create new textures that fit to your UVs.
    In a best case scenario you do both. ;)

    Check out this link to see how to create/modify UVs in Blender.
     
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